Merge branch 'master' into 2016-02-colorpicker

This commit is contained in:
ocornut 2016-11-27 18:21:14 +01:00
commit f4cf972ea9
24 changed files with 344 additions and 304 deletions

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@ -37,11 +37,11 @@ _A common misunderstanding is that some people think immediate mode gui == immed
ImGui allows you create elaborate tools as well as very short-lived ones. On the extreme side of short-liveness: using the Edit&Continue feature of modern compilers you can add a few widgets to tweaks variables while your application is running, and remove the code a minute later! ImGui is not just for tweaking values. You can use it to trace a running algorithm by just emitting text commands. You can use it along with your own reflection data to browse your dataset live. You can use it to expose the internals of a subsystem in your engine, to create a logger, an inspection tool, a profiler, a debugger, etc.
Demo
----
Binaries/Demo
-------------
You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at the features of ImGui, you can download Windows binaries of the demo app here.
- [imgui-demo-binaries-20160410.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20160410.zip) (Windows binaries, ImGui 1.48+ 2016/04/10, 4 executables, 534 KB)
- [imgui-demo-binaries-20161113.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20161113.zip) (Windows binaries, ImGui 1.49+ 2016/11/13, 5 executables, 588 KB)
Gallery
@ -174,12 +174,13 @@ Double-chocolate sponsors:
- Media Molecule
- Mobigame
- Insomniac Games (sponsored the gamepad/keyboard navigation branch)
- Aras Pranckevičius
Salty caramel supporters:
- Jetha Chan, Wild Sheep Studio, Pastagames, Mārtiņš Možeiko, Daniel Collin, Stefano Cristiano, Chris Genova, ikrima, Glenn Fiedler, Geoffrey Evans, Dakko Dakko.
- Jetha Chan, Wild Sheep Studio, Pastagames, Mārtiņš Možeiko, Daniel Collin, Recognition Robotics, Chris Genova, ikrima, Glenn Fiedler, Geoffrey Evans, Dakko Dakko.
Caramel supporters:
- Michel Courtine, César Leblic, Dale Kim, Alex Evans, Rui Figueira, Paul Patrashcu, Jerome Lanquetot, Ctrl Alt Ninja, Paul Fleming, Neil Henning, Stephan Dilly, Neil Blakey-Milner, Aleksei, NeiloGD, Justin Paver, FiniteSol, Vincent Pancaldi, James Billot, Robin Hübner, furrtek, Eric, Simon Barratt, Game Atelier, Julian Bosch, Simon Lundmark, Vincent Hamm, Farhan Wali, Jeff Roberts, Matt Reyer, Colin Riley, Victor Martins, Josh Simmons, Garrett Hoofman, Sergio Gonzales, Andrew Berridge, Roy Eltham, Game Preservation Society, [Kit framework](http://svkonsult.se/kit), Josh Faust, Martin Donlon.
- Michel Courtine, César Leblic, Dale Kim, Alex Evans, Rui Figueira, Paul Patrashcu, Jerome Lanquetot, Ctrl Alt Ninja, Paul Fleming, Neil Henning, Stephan Dilly, Neil Blakey-Milner, Aleksei, NeiloGD, Justin Paver, FiniteSol, Vincent Pancaldi, James Billot, Robin Hübner, furrtek, Eric, Simon Barratt, Game Atelier, Julian Bosch, Simon Lundmark, Vincent Hamm, Farhan Wali, Jeff Roberts, Matt Reyer, Colin Riley, Victor Martins, Josh Simmons, Garrett Hoofman, Sergio Gonzales, Andrew Berridge, Roy Eltham, Game Preservation Society, [Kit framework](http://svkonsult.se/kit), Josh Faust, Martin Donlon, Quinton, Felix.
And other supporters; thanks!

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@ -573,7 +573,8 @@ void ImGui_ImplDX10_NewFrame()
// io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
if (io.MouseDrawCursor)
SetCursor(NULL);
// Start the frame
ImGui::NewFrame();

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@ -576,7 +576,8 @@ void ImGui_ImplDX11_NewFrame()
// io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
if (io.MouseDrawCursor)
SetCursor(NULL);
// Start the frame
ImGui::NewFrame();

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@ -339,7 +339,8 @@ void ImGui_ImplDX9_NewFrame()
// io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
if (io.MouseDrawCursor)
SetCursor(NULL);
// Start the frame
ImGui::NewFrame();

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@ -76,9 +76,9 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{

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@ -10,7 +10,7 @@
#include "imgui_impl_glfw_gl3.h"
// GL3W/GLFW
#include <GL/gl3w.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
#include <GLFW/glfw3.h>
#ifdef _WIN32
#undef APIENTRY
@ -90,10 +90,10 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
const ImDrawIdx* idx_buffer_offset = 0;
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{

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@ -4,7 +4,7 @@
#include <imgui.h>
#include "imgui_impl_glfw_gl3.h"
#include <stdio.h>
#include <GL/gl3w.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
#include <GLFW/glfw3.h>
static void error_callback(int error, const char* description)

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@ -5,7 +5,7 @@
```
set SDL2DIR=path_to_your_sdl2_folder
cl /Zi /MD /I %SDL2DIR%\include> /I ..\.. main.cpp imgui_impl_sdl.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib
cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp imgui_impl_sdl.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
```
- On Linux and similar Unixes

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@ -65,9 +65,9 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{

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@ -12,7 +12,7 @@
// SDL,GL3W
#include <SDL.h>
#include <SDL_syswm.h>
#include <GL/gl3w.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
// Data
static double g_Time = 0.0f;

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@ -4,7 +4,7 @@
#include <imgui.h>
#include "imgui_impl_sdl_gl3.h"
#include <stdio.h>
#include <GL/gl3w.h>
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
#include <SDL.h>
int main(int, char**)

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@ -1,4 +1,3 @@
#!/bin/bash
glslangValidator -V -o glsl_shader.frag.spv glsl_shader.frag
glslangValidator -V -o glsl_shader.vert.spv glsl_shader.vert
spirv-remap --map all --dce all --strip-all --input glsl_shader.frag.spv glsl_shader.vert.spv --output ./
glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert

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@ -1,9 +1,9 @@
#version 450 core
layout(location = 0, index = 0) out vec4 fColor;
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
in block{
layout(location = 0) in struct{
vec4 Color;
vec2 UV;
} In;

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@ -8,7 +8,11 @@ layout(push_constant) uniform uPushConstant{
vec2 uTranslate;
} pc;
out block{
out gl_PerVertex{
vec4 gl_Position;
};
layout(location = 0) out struct{
vec4 Color;
vec2 UV;
} Out;

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@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
@ -59,168 +61,79 @@ static VkBuffer g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
static unsigned char __glsl_shader_vert_spv[] =
static uint32_t __glsl_shader_vert_spv[] =
{
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0xef, 0x56, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00,
0xa0, 0x22, 0x00, 0x00, 0xc7, 0x35, 0x00, 0x00, 0xe0, 0x29, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x42, 0x2c, 0x00, 0x00,
0xfa, 0x16, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x13, 0x00, 0x00, 0x00, 0x09, 0x60, 0x00, 0x00, 0x42, 0x2c, 0x00, 0x00,
0x81, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00,
0xa0, 0x22, 0x00, 0x00, 0x09, 0x60, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x0d, 0x00, 0x00, 0x00, 0xa1, 0x41, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x84, 0x36, 0x00, 0x00, 0xd1, 0x4e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x54, 0x47, 0x00, 0x00,
0xa1, 0x41, 0x00, 0x00, 0x84, 0x36, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00,
0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00,
0x17, 0x2f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x17, 0x2f, 0x00, 0x00, 0x54, 0x47, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
0x0000002d,0x0000002c,0x000100fd,0x00010038
};
static unsigned int __glsl_shader_vert_spv_len = 1172;
static unsigned char __glsl_shader_frag_spv[] =
static uint32_t __glsl_shader_frag_spv[] =
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00,
0x6c, 0x5d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x7a, 0x0c, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x7a, 0x0c, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x7a, 0x0c, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1a, 0x04, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xec, 0x14, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0xec, 0x14, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00,
0x7a, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x97, 0x06, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xfe, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00,
0xec, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00,
0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x6b, 0x5d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
0x9b, 0x02, 0x00, 0x00, 0x8d, 0x1b, 0x00, 0x00, 0x35, 0x16, 0x00, 0x00,
0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x0b, 0x40, 0x00, 0x00, 0x8d, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0xfe, 0x01, 0x00, 0x00, 0xc0, 0x36, 0x00, 0x00, 0xec, 0x14, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc2, 0x43, 0x00, 0x00,
0x35, 0x16, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x4e, 0x00, 0x00, 0xc2, 0x43, 0x00, 0x00,
0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb9, 0x46, 0x00, 0x00,
0xc0, 0x36, 0x00, 0x00, 0x02, 0x4e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
0x1d, 0x00, 0x00, 0x00, 0xe4, 0x23, 0x00, 0x00, 0x0b, 0x40, 0x00, 0x00,
0xb9, 0x46, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x7a, 0x0c, 0x00, 0x00,
0xe4, 0x23, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
0x00010038
};
static unsigned int __glsl_shader_frag_spv_len = 660;
static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
{
@ -487,7 +400,6 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
// Create the Image View:
{
VkResult err;
VkImageViewCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
info.image = g_FontImage;
@ -604,13 +516,13 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
{
VkShaderModuleCreateInfo vert_info = {};
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vert_info.codeSize = __glsl_shader_vert_spv_len;
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
ImGui_ImplGlfwVulkan_VkResult(err);
VkShaderModuleCreateInfo frag_info = {};
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
frag_info.codeSize = __glsl_shader_frag_spv_len;
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
ImGui_ImplGlfwVulkan_VkResult(err);
@ -796,33 +708,22 @@ void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
{
ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
{
if (g_VertexBuffer[i])
vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator);
if (g_VertexBufferMemory[i])
vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator);
if (g_IndexBuffer[i])
vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
if (g_IndexBufferMemory[i])
vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
if (g_VertexBuffer[i]) { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; }
if (g_VertexBufferMemory[i]) { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; }
if (g_IndexBuffer[i]) { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; }
if (g_IndexBufferMemory[i]) { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; }
}
if (g_FontView)
vkDestroyImageView(g_Device, g_FontView, g_Allocator);
if (g_FontImage)
vkDestroyImage(g_Device, g_FontImage, g_Allocator);
if (g_FontMemory)
vkFreeMemory(g_Device, g_FontMemory, g_Allocator);
if (g_FontSampler)
vkDestroySampler(g_Device, g_FontSampler, g_Allocator);
if (g_DescriptorSetLayout)
vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
if (g_PipelineLayout)
vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
if (g_Pipeline)
vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
}
bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
@ -930,6 +831,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
// Start the frame
ImGui::NewFrame();
}
void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
{
g_CommandBuffer = command_buffer;

View File

@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.

View File

@ -23,7 +23,8 @@ static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = 0;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM;
static VkFormat g_ImageFormat = VK_FORMAT_B8G8R8A8_UNORM;
static VkFormat g_ViewFormat = VK_FORMAT_B8G8R8A8_UNORM;
static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
@ -49,7 +50,7 @@ static void check_vk_result(VkResult err)
{
if (err == 0) return;
printf("VkResult %d\n", err);
if (err < 0)
if (err < 0)
abort();
}
@ -61,10 +62,10 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
check_vk_result(err);
// Destroy old Framebuffer:
for (uint32_t i=0; i<g_BackBufferCount; i++)
for (uint32_t i = 0; i < g_BackBufferCount; i++)
if (g_BackBufferView[i])
vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
for(uint32_t i=0; i<g_BackBufferCount; i++)
for (uint32_t i = 0; i < g_BackBufferCount; i++)
if (g_Framebuffer[i])
vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
if (g_RenderPass)
@ -75,7 +76,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
VkSwapchainCreateInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
info.surface = g_Surface;
info.imageFormat = g_Format;
info.imageFormat = g_ImageFormat;
info.imageColorSpace = g_ColorSpace;
info.imageArrayLayers = 1;
info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
@ -119,7 +120,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
// Create the Render Pass:
{
VkAttachmentDescription attachment = {};
attachment.format = g_Format;
attachment.format = g_ViewFormat;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
@ -149,13 +150,13 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
VkImageViewCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
info.format = g_Format;
info.format = g_ViewFormat;
info.components.r = VK_COMPONENT_SWIZZLE_R;
info.components.g = VK_COMPONENT_SWIZZLE_G;
info.components.b = VK_COMPONENT_SWIZZLE_B;
info.components.a = VK_COMPONENT_SWIZZLE_A;
info.subresourceRange = g_ImageRange;
for (uint32_t i = 0; i<g_BackBufferCount; i++)
for (uint32_t i = 0; i < g_BackBufferCount; i++)
{
info.image = g_BackBuffer[i];
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
@ -174,7 +175,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
info.width = fb_width;
info.height = fb_height;
info.layers = 1;
for (uint32_t i = 0; i<g_BackBufferCount; i++)
for (uint32_t i = 0; i < g_BackBufferCount; i++)
{
attachment[0] = g_BackBufferView[i];
err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
@ -204,14 +205,64 @@ static void setup_vulkan(GLFWwindow* window)
err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
check_vk_result(err);
}
// Get GPU
// Get GPU (WARNING here we assume the first gpu is one we can use)
{
uint32_t count = 1;
err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
check_vk_result(err);
}
// Get queue
{
uint32_t count;
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
for (uint32_t i = 0; i < count; i++)
{
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
g_QueueFamily = i;
break;
}
}
free(queues);
}
// Check for WSI support
{
VkBool32 res;
vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
if (res != VK_TRUE)
{
fprintf(stderr, "Error no WSI support on physical device 0\n");
exit(-1);
}
}
// Get Surface Format
{
VkFormat image_view_format[][2] = {{VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM}, {VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM}};
uint32_t count;
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
for (size_t i = 0; i < sizeof(image_view_format) / sizeof(image_view_format[0]); i++)
{
for (uint32_t j = 0; j < count; j++)
{
if (formats[j].format == image_view_format[i][0])
{
g_ImageFormat = image_view_format[i][0];
g_ViewFormat = image_view_format[i][1];
g_ColorSpace = formats[j].colorSpace;
}
}
}
free(formats);
}
// Create Logical Device
{
int device_extension_count = 1;
@ -244,7 +295,7 @@ static void setup_vulkan(GLFWwindow* window)
}
// Create Command Buffers
for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
{
{
VkCommandPoolCreateInfo info = {};
@ -280,7 +331,7 @@ static void setup_vulkan(GLFWwindow* window)
// Create Descriptor Pool
{
VkDescriptorPoolSize pool_size[11] =
VkDescriptorPoolSize pool_size[11] =
{
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
@ -381,10 +432,12 @@ static void frame_end()
vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
}
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
info.pWaitDstStageMask = &wait_stage;
info.commandBufferCount = 1;
info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];

View File

@ -1,12 +1,18 @@
// ImGui - binary_to_compressed_c.cpp
// Helper tool to turn a file into a C array.
// The data is first compressed with stb_compress() to reduce source code size.
// Then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex)
// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes.)
// Useful if you want to embed fonts into your code.
// Helper tool to turn a file into a C array, if you want to embed font data in your source code.
// The data is first compressed with stb_compress() to reduce source code size,
// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex)
// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent)
// Note that even with compression, the output array is likely to be bigger than the binary file..
// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF()
// Single file application, build with:
// # cl.exe binary_to_compressed_c.cpp
// # gcc binary_to_compressed_c.cpp
// etc.
// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <string.h>

View File

@ -652,6 +652,7 @@
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
#endif
//-------------------------------------------------------------------------
@ -721,14 +722,19 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
// Context
//-----------------------------------------------------------------------------
// Default context, default font atlas.
// Default font atlas storage .
// New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable.
static ImGuiContext GImDefaultContext;
static ImFontAtlas GImDefaultFontAtlas;
// Current context pointer. Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by (A) having two instances of the ImGui code under different namespaces or (B) change this variable to be TLS. Further development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
// Default context storage + current context pointer.
// Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by:
// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
// - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
#ifndef GImGui
static ImGuiContext GImDefaultContext;
ImGuiContext* GImGui = &GImDefaultContext;
#endif
//-----------------------------------------------------------------------------
// User facing structures
@ -1289,6 +1295,22 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float&
}
}
FILE* ImFileOpen(const char* filename, const char* mode)
{
#ifdef _MSC_VER
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
ImVector<ImWchar> buf;
buf.resize(filename_wsize + mode_wsize);
ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
#else
return fopen(filename, mode);
#endif
}
// Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
void* ImLoadFileToMemory(const char* filename, const char* file_open_mode, int* out_file_size, int padding_bytes)
@ -1298,7 +1320,7 @@ void* ImLoadFileToMemory(const char* filename, const char* file_open_mode, int*
*out_file_size = 0;
FILE* f;
if ((f = fopen(filename, file_open_mode)) == NULL)
if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
return NULL;
long file_size_signed;
@ -2045,7 +2067,11 @@ ImGuiContext* ImGui::GetCurrentContext()
void ImGui::SetCurrentContext(ImGuiContext* ctx)
{
#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC
IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this.
#else
GImGui = ctx;
#endif
}
ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*))
@ -2064,7 +2090,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
ctx->~ImGuiContext();
free_fn(ctx);
if (GImGui == ctx)
GImGui = NULL;
SetCurrentContext(NULL);
}
ImGuiIO& ImGui::GetIO()
@ -2493,7 +2519,7 @@ static void SaveSettings()
// Write .ini file
// If a window wasn't opened in this session we preserve its settings
FILE* f = fopen(filename, "wt");
FILE* f = ImFileOpen(filename, "wt");
if (!f)
return;
for (int i = 0; i != g.Settings.Size; i++)
@ -5775,7 +5801,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
return;
}
g.LogFile = fopen(filename, "ab");
g.LogFile = ImFileOpen(filename, "ab");
if (!g.LogFile)
{
IM_ASSERT(g.LogFile != NULL); // Consider this an error
@ -6466,18 +6492,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
if (g.IO.MouseDown[0])
{
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
float clicked_t = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
if (!is_horizontal)
normalized_pos = 1.0f - normalized_pos;
clicked_t = 1.0f - clicked_t;
float new_value;
if (is_non_linear)
{
// Account for logarithmic scale on both sides of the zero
if (normalized_pos < linear_zero_pos)
if (clicked_t < linear_zero_pos)
{
// Negative: rescale to the negative range before powering
float a = 1.0f - (normalized_pos / linear_zero_pos);
float a = 1.0f - (clicked_t / linear_zero_pos);
a = powf(a, power);
new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
}
@ -6486,9 +6512,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
// Positive: rescale to the positive range before powering
float a;
if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = normalized_pos;
a = clicked_t;
a = powf(a, power);
new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
}
@ -6496,12 +6522,12 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
else
{
// Linear slider
new_value = ImLerp(v_min, v_max, normalized_pos);
new_value = ImLerp(v_min, v_max, clicked_t);
}
// Round past decimal precision
new_value = RoundScalar(new_value, decimal_precision);
if (*v != new_value)
if (*v != new_value && (v_min != v_max))
{
*v = new_value;
value_changed = true;
@ -6514,10 +6540,10 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
}
// Calculate slider grab positioning
float v_clamped = (v_min < v_max) ? ImClamp(*v, v_min, v_max) : ImClamp(*v, v_max, v_min);
float grab_t;
if (is_non_linear)
{
float v_clamped = ImClamp(*v, v_min, v_max);
if (v_clamped < 0.0f)
{
const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min);
@ -6532,7 +6558,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
else
{
// Linear slider
grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min);
grab_t = (v_clamped - v_min) / (v_max - v_min);
}
// Draw

View File

@ -38,6 +38,9 @@
#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure)
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#if (__GNUC__ >= 6)
#pragma GCC diagnostic ignored "-Wmisleading-indentation" // warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on github.
#endif
#endif
// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.

View File

@ -46,6 +46,7 @@
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
#endif
//-------------------------------------------------------------------------

View File

@ -67,7 +67,9 @@ namespace ImGuiStb
// Context
//-----------------------------------------------------------------------------
extern IMGUI_API ImGuiContext* GImGui; // current implicit ImGui context pointer
#ifndef GImGui
extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
#endif
//-----------------------------------------------------------------------------
// Helpers
@ -87,6 +89,7 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
// Helpers: Misc
IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
IMGUI_API void* ImLoadFileToMemory(const char* filename, const char* file_open_mode, int* out_file_size = NULL, int padding_bytes = 0);
IMGUI_API FILE* ImOpenFile(const char* filename, const char* file_open_mode);
IMGUI_API bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c);
static inline bool ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; }
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
@ -489,9 +492,11 @@ struct ImGuiContext
SetNextWindowSizeCond = 0;
SetNextWindowContentSizeCond = 0;
SetNextWindowCollapsedCond = 0;
SetNextWindowFocus = false;
SetNextWindowSizeConstraintRect = ImRect();
SetNextWindowSizeConstraintCallback = NULL;
SetNextWindowSizeConstraintCallbackUserData = NULL;
SetNextWindowSizeConstraint = false;
SetNextWindowFocus = false;
SetNextTreeNodeOpenVal = false;
SetNextTreeNodeOpenCond = 0;
@ -596,6 +601,7 @@ struct IMGUI_API ImGuiDrawContext
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
IndentX = 0.0f;
GroupOffsetX = 0.0f;
ColumnsOffsetX = 0.0f;
ColumnsCurrent = 0;
ColumnsCount = 1;

View File

@ -1,4 +1,4 @@
// stb_rect_pack.h - v0.08 - public domain - rectangle packing
// stb_rect_pack.h - v0.10 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
@ -32,6 +32,8 @@
//
// Version history:
//
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
@ -41,9 +43,9 @@
//
// LICENSE
//
// This software is in the public domain. Where that dedication is not
// recognized, you are granted a perpetual, irrevocable license to copy,
// distribute, and modify this file as you see fit.
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
//////////////////////////////////////////////////////////////////////////////
//
@ -198,6 +200,12 @@ struct stbrp_context
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#endif
enum
{
STBRP__INIT_skyline = 1
@ -268,12 +276,14 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *, stbrp_node *first, int x0, int width, int *pwaste)
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
//(void)c;
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
@ -501,8 +511,8 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
static int rect_height_compare(const void *a, const void *b)
{
stbrp_rect *p = (stbrp_rect *) a;
stbrp_rect *q = (stbrp_rect *) b;
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
@ -512,8 +522,8 @@ static int rect_height_compare(const void *a, const void *b)
static int rect_width_compare(const void *a, const void *b)
{
stbrp_rect *p = (stbrp_rect *) a;
stbrp_rect *q = (stbrp_rect *) b;
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->w > q->w)
return -1;
if (p->w < q->w)
@ -523,8 +533,8 @@ static int rect_width_compare(const void *a, const void *b)
static int rect_original_order(const void *a, const void *b)
{
stbrp_rect *p = (stbrp_rect *) a;
stbrp_rect *q = (stbrp_rect *) b;
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}

View File

@ -1,5 +1,5 @@
// stb_truetype.h - v1.10 - public domain
// authored from 2009-2015 by Sean Barrett / RAD Game Tools
// stb_truetype.h - v1.12 - public domain
// authored from 2009-2016 by Sean Barrett / RAD Game Tools
//
// This library processes TrueType files:
// parse files
@ -51,6 +51,8 @@
//
// VERSION HISTORY
//
// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
// 1.11 (2016-04-02) fix unused-variable warning
// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
@ -59,12 +61,6 @@
// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
// fixed an assert() bug in the new rasterizer
// replace assert() with STBTT_assert() in new rasterizer
// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
// also more precise AA rasterizer, except if shapes overlap
// remove need for STBTT_sort
// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
// 1.04 (2015-04-15) typo in example
// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
//
// Full history can be found at the end of this file.
//
@ -592,9 +588,9 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph,
stbtt_aligned_quad *q, // output: quad to draw
int align_to_integer);
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
// Calling these functions in sequence is roughly equivalent to calling
// stbtt_PackFontRanges(). If you more control over the packing of multiple
// fonts, or if you want to pack custom data into a font texture, take a look
@ -949,6 +945,12 @@ typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERS
#define STBTT_RASTERIZER_VERSION 2
#endif
#ifdef _MSC_VER
#define STBTT__NOTUSED(v) (void)(v)
#else
#define STBTT__NOTUSED(v) (void)sizeof(v)
#endif
//////////////////////////////////////////////////////////////////////////
//
// accessors to parse data from file
@ -961,26 +963,15 @@ typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERS
#define ttCHAR(p) (* (stbtt_int8 *) (p))
#define ttFixed(p) ttLONG(p)
#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE)
#define ttUSHORT(p) (* (stbtt_uint16 *) (p))
#define ttSHORT(p) (* (stbtt_int16 *) (p))
#define ttULONG(p) (* (stbtt_uint32 *) (p))
#define ttLONG(p) (* (stbtt_int32 *) (p))
#else
static stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
static stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
static stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
static stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
#endif
static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
static int stbtt__isfont(const stbtt_uint8 *font)
static int stbtt__isfont(stbtt_uint8 *font)
{
// check the version number
if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1
@ -1004,7 +995,7 @@ static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart,
return 0;
}
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index)
static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index)
{
// if it's just a font, there's only one valid index
if (stbtt__isfont(font_collection))
@ -1023,9 +1014,8 @@ STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection,
return -1;
}
STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart)
static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
{
stbtt_uint8 *data = (stbtt_uint8 *) data2;
stbtt_uint32 cmap, t;
stbtt_int32 i,numTables;
@ -2073,12 +2063,13 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
// directly AA rasterize edges w/o supersampling
static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
{
(void)vsubsample;
stbtt__hheap hh = { 0, 0, 0 };
stbtt__active_edge *active = NULL;
int y,j=0, i;
float scanline_data[129], *scanline, *scanline2;
STBTT__NOTUSED(vsubsample);
if (result->w > 64)
scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
else
@ -2524,7 +2515,7 @@ STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned ch
//
// This is SUPER-CRAPPY packing to keep source code small
STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
float pixel_height, // height of font in pixels
unsigned char *pixels, int pw, int ph, // bitmap to be filled in
int first_char, int num_chars, // characters to bake
@ -2597,11 +2588,6 @@ STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int
//
#ifndef STB_RECT_PACK_VERSION
#ifdef _MSC_VER
#define STBTT__NOTUSED(v) (void)(v)
#else
#define STBTT__NOTUSED(v) (void)sizeof(v)
#endif
typedef int stbrp_coord;
@ -2859,7 +2845,7 @@ static float stbtt__oversample_shift(int oversample)
}
// rects array must be big enough to accommodate all characters in the given ranges
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
{
int i,j,k;
@ -2888,7 +2874,7 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon
}
// rects array must be big enough to accommodate all characters in the given ranges
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
{
int i,j,k, return_value = 1;
@ -3057,7 +3043,7 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, i
//
// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2)
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
{
stbtt_int32 i=0;
@ -3096,9 +3082,9 @@ static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8
return i;
}
STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
{
return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2);
return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2);
}
// returns results in whatever encoding you request... but note that 2-byte encodings
@ -3154,7 +3140,7 @@ static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name,
return 1;
} else if (matchlen < nlen && name[matchlen] == ' ') {
++matchlen;
if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
return 1;
}
} else {
@ -3200,7 +3186,7 @@ static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *nam
return 0;
}
STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags)
static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags)
{
stbtt_int32 i;
for (i=0;;++i) {
@ -3211,11 +3197,49 @@ STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const
}
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
#endif
STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
float pixel_height, unsigned char *pixels, int pw, int ph,
int first_char, int num_chars, stbtt_bakedchar *chardata)
{
return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata);
}
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
{
return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
}
STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
{
return stbtt_InitFont_internal(info, (unsigned char *) data, offset);
}
STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags)
{
return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags);
}
STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
{
return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2);
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
#endif // STB_TRUETYPE_IMPLEMENTATION
// FULL VERSION HISTORY
//
// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
// 1.11 (2016-04-02) fix unused-variable warning
// 1.10 (2016-04-02) allow user-defined fabs() replacement
// fix memory leak if fontsize=0.0
// fix warning from duplicate typedef