Internals: Data types: Made format string optional. DragBehavior: Moved a bit of code outside of the template. Slider tidying up. Removed unnecessary call to fabsf().
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imgui.cpp
123
imgui.cpp
@ -713,6 +713,15 @@
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#define IMGUI_CDECL
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#endif
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static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
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static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
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static const ImU32 IM_U32_MIN = 0;
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static const ImU32 IM_U32_MAX = 0xFFFFFFFF;
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static const ImS64 IM_S64_MIN = -9223372036854775807ll - 1ll;
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static const ImS64 IM_S64_MAX = 9223372036854775807ll;
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static const ImU64 IM_U64_MIN = 0;
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static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull;
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//-------------------------------------------------------------------------
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// Forward Declarations
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//-------------------------------------------------------------------------
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@ -767,8 +776,10 @@ static void UpdateManualResize(ImGuiWindow* window, const ImVec2& si
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static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
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static bool DragBehaviorT(ImGuiID id, ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power);
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static bool DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power);
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static bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
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static bool SliderBehavior(const ImRect& bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
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}
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//-----------------------------------------------------------------------------
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@ -8736,9 +8747,9 @@ static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float
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if (v_min == v_max)
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return 0.0f;
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const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
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const bool is_power = (power != 1.0f);
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const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
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if (is_non_linear)
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if (is_power)
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{
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if (v_clamped < 0.0f)
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{
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@ -8756,7 +8767,7 @@ static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float
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return (v_clamped - v_min) / (v_max - v_min);
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}
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bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags)
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static bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -8764,32 +8775,32 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, frame_col, true, style.FrameRounding);
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const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
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const bool is_power = (power != 1.0f);
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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const bool is_decimal = ImParseFormatPrecision(format, 3) != 0;
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const float grab_padding = 2.0f;
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const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
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const float slider_sz = is_horizontal ? (bb.GetWidth() - grab_padding * 2.0f) : (bb.GetHeight() - grab_padding * 2.0f);
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float grab_sz;
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if (is_decimal)
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grab_sz = ImMin(style.GrabMinSize, slider_sz);
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else
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grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
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const float slider_usable_sz = slider_sz - grab_sz;
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const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
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const float slider_usable_pos_min = (is_horizontal ? bb.Min.x : bb.Min.y) + grab_padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (is_horizontal ? bb.Max.x : bb.Max.y) - grab_padding - grab_sz*0.5f;
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// For power curve sliders that cross over sign boundary we want the curve to be symmetric around 0.0f
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float linear_zero_pos = 0.0f; // 0.0->1.0f
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if (v_min * v_max < 0.0f)
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{
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// Different sign
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const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power);
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const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power);
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linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0);
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const float linear_dist_min_to_0 = powf(v_min >= 0.0f ? v_min : -v_min, 1.0f/power);
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const float linear_dist_max_to_0 = powf(v_max >= 0.0f ? v_max : -v_max, 1.0f/power);
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linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0);
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}
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else
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{
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@ -8829,19 +8840,19 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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else if (delta != 0.0f)
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{
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clicked_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos);
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if (!is_decimal && !is_non_linear)
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if (is_decimal || is_power)
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{
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delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds
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if (IsNavInputDown(ImGuiNavInput_TweakSlow))
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delta /= 10.0f;
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}
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else
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{
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if (fabsf(v_max - v_min) <= 100.0f || IsNavInputDown(ImGuiNavInput_TweakSlow))
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delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (v_max - v_min); // Gamepad/keyboard tweak speeds in integer steps
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else
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delta /= 100.0f;
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}
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else
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{
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delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds
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if (IsNavInputDown(ImGuiNavInput_TweakSlow))
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delta /= 10.0f;
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}
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if (IsNavInputDown(ImGuiNavInput_TweakFast))
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delta *= 10.0f;
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set_new_value = true;
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@ -8854,8 +8865,8 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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if (set_new_value)
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{
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float new_value;
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if (is_non_linear)
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float v_new;
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if (is_power)
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{
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// Account for power curve scale on both sides of the zero
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if (clicked_t < linear_zero_pos)
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@ -8863,7 +8874,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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// Negative: rescale to the negative range before powering
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float a = 1.0f - (clicked_t / linear_zero_pos);
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a = powf(a, power);
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new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
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v_new = ImLerp(ImMin(v_max,0.0f), v_min, a);
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}
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else
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{
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@ -8874,22 +8885,22 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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else
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a = clicked_t;
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a = powf(a, power);
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new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
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v_new = ImLerp(ImMax(v_min,0.0f), v_max, a);
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}
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}
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else
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{
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// Linear slider
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new_value = ImLerp(v_min, v_max, clicked_t);
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v_new = ImLerp(v_min, v_max, clicked_t);
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}
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// Round past decimal precision
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char buf[64];
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ImFormatString(buf, IM_ARRAYSIZE(buf), ImParseFormatFindStart(format), new_value);
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new_value = (float)atof(buf);
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if (*v != new_value)
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ImFormatString(buf, IM_ARRAYSIZE(buf), ImParseFormatFindStart(format), v_new);
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v_new = (float)atof(buf);
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if (*v != v_new)
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{
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*v = new_value;
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*v = v_new;
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value_changed = true;
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}
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}
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@ -8902,9 +8913,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
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ImRect grab_bb;
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if (is_horizontal)
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
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grab_bb = ImRect(grab_pos - grab_sz*0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz*0.5f, bb.Max.y - grab_padding);
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else
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grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
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grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f);
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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return value_changed;
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@ -9132,21 +9143,10 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
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static bool ImGui::DragBehaviorT(ImGuiID id, ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power)
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static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power)
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{
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ImGuiContext& g = *GImGui;
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// Process interacting with the drag
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if (g.ActiveId == id)
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{
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if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
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ClearActiveID();
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else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
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ClearActiveID();
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}
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if (g.ActiveId != id)
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return false;
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// Default tweak speed
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bool has_min_max = (v_min != v_max) && (v_max - v_max < FLT_MAX);
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if (v_speed == 0.0f && has_min_max)
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@ -9245,25 +9245,27 @@ static bool ImGui::DragBehaviorT(ImGuiID id, ImGuiDataType data_type, TYPE* v, f
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return true;
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}
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static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
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static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
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static const ImU32 IM_U32_MIN = 0;
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static const ImU32 IM_U32_MAX = 0xFFFFFFFF;
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static const ImS64 IM_S64_MIN = -9223372036854775807ll - 1ll;
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static const ImS64 IM_S64_MAX = 9223372036854775807ll;
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static const ImU64 IM_U64_MIN = 0;
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static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull;
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bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power)
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{
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ImGuiContext& g = *GImGui;
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if (g.ActiveId == id)
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{
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if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
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ClearActiveID();
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else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
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ClearActiveID();
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}
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if (g.ActiveId != id)
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return false;
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switch (data_type)
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{
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case ImGuiDataType_S32: return DragBehaviorT<ImS32, ImS32, float >(id, data_type, (ImS32*)v, v_speed, v_min ? *(const ImS32* )v_min : IM_S32_MIN, v_max ? *(const ImS32* )v_max : IM_S32_MAX, format, power);
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case ImGuiDataType_U32: return DragBehaviorT<ImU32, ImS32, float >(id, data_type, (ImU32*)v, v_speed, v_min ? *(const ImU32* )v_min : IM_U32_MIN, v_max ? *(const ImU32* )v_max : IM_U32_MAX, format, power);
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case ImGuiDataType_S64: return DragBehaviorT<ImS64, ImS64, double>(id, data_type, (ImS64*)v, v_speed, v_min ? *(const ImS64* )v_min : IM_S64_MIN, v_max ? *(const ImS64* )v_max : IM_S64_MAX, format, power);
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case ImGuiDataType_U64: return DragBehaviorT<ImU64, ImS64, double>(id, data_type, (ImU64*)v, v_speed, v_min ? *(const ImU64* )v_min : IM_U64_MIN, v_max ? *(const ImU64* )v_max : IM_U64_MAX, format, power);
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case ImGuiDataType_Float: return DragBehaviorT<float, float, float >(id, data_type, (float*)v, v_speed, v_min ? *(const float* )v_min : -FLT_MAX, v_max ? *(const float* )v_max : FLT_MAX, format, power);
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case ImGuiDataType_Double: return DragBehaviorT<double,double,double>(id, data_type, (double*)v, v_speed, v_min ? *(const double*)v_min : -DBL_MAX, v_max ? *(const double*)v_max : DBL_MAX, format, power);
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case ImGuiDataType_S32: return DragBehaviorT<ImS32, ImS32, float >(data_type, (ImS32*)v, v_speed, v_min ? *(const ImS32* )v_min : IM_S32_MIN, v_max ? *(const ImS32* )v_max : IM_S32_MAX, format, power);
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case ImGuiDataType_U32: return DragBehaviorT<ImU32, ImS32, float >(data_type, (ImU32*)v, v_speed, v_min ? *(const ImU32* )v_min : IM_U32_MIN, v_max ? *(const ImU32* )v_max : IM_U32_MAX, format, power);
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case ImGuiDataType_S64: return DragBehaviorT<ImS64, ImS64, double>(data_type, (ImS64*)v, v_speed, v_min ? *(const ImS64* )v_min : IM_S64_MIN, v_max ? *(const ImS64* )v_max : IM_S64_MAX, format, power);
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case ImGuiDataType_U64: return DragBehaviorT<ImU64, ImS64, double>(data_type, (ImU64*)v, v_speed, v_min ? *(const ImU64* )v_min : IM_U64_MIN, v_max ? *(const ImU64* )v_max : IM_U64_MAX, format, power);
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case ImGuiDataType_Float: return DragBehaviorT<float, float, float >(data_type, (float*)v, v_speed, v_min ? *(const float* )v_min : -FLT_MAX, v_max ? *(const float* )v_max : FLT_MAX, format, power);
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case ImGuiDataType_Double: return DragBehaviorT<double,double,double>(data_type, (double*)v, v_speed, v_min ? *(const double*)v_min : -DBL_MAX, v_max ? *(const double*)v_max : DBL_MAX, format, power);
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case ImGuiDataType_COUNT: break;
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}
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IM_ASSERT(0);
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@ -9323,6 +9325,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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// Default format string when passing NULL
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// Patch old "%.0f" format string to use "%d", read function comments for more details.
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IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
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if (format == NULL)
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format = GDataTypeInfo[data_type].PrintFmt;
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else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
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@ -10689,6 +10692,10 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
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if (format == NULL)
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format = GDataTypeInfo[data_type].PrintFmt;
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char buf[64];
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DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, data_ptr, format);
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@ -375,7 +375,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static float f1=0.123f, f2=0.0f;
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ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
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ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
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ImGui::SliderFloat("slider float (curve)", &f2, -10.0f, 10.0f, "%.4f", 2.0f);
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static float angle = 0.0f;
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ImGui::SliderAngle("slider angle", &angle);
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}
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@ -1101,15 +1101,14 @@ namespace ImGui
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
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IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* format, float power);
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IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* format);
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IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power = 1.0f);
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IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format, float power = 1.0f);
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IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* v, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* v, const void* step, const void* step_fast, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0);
|
||||
IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format = NULL, ImGuiInputTextFlags extra_flags = 0);
|
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IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
|
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user