MenuItem() draft for popups, with Selected option (wip #126)
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c36172ebef
commit
f46557d2d6
85
imgui.cpp
85
imgui.cpp
@ -7220,6 +7220,41 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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return value_changed;
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}
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bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
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{
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(void)shortcut; // FIXME-MENU: Shortcut are not supported yet. Argument is reserved.
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImVec2 pos = ImGui::GetCursorScreenPos();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const float symbol_spacing = (float)(int)(g.FontSize * 1.50f + 0.5f);
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const float w = ImMax(label_size.x + symbol_spacing, window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x); // Feedback to next frame
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bool ret = ImGui::Selectable(label, false, ImVec2(w, 0.0f));
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if (selected)
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{
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pos.x = window->Pos.x + ImGui::GetContentRegionMax().x - g.FontSize;
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RenderCheckMark(pos, window->Color(ImGuiCol_Text));
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}
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return ret;
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}
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bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected)
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{
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if (ImGui::MenuItem(label, shortcut, p_selected ? *p_selected : false))
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{
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if (p_selected)
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*p_selected = !*p_selected;
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return true;
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}
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return false;
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}
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// A little colored square. Return true when clicked.
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bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
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{
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@ -10007,30 +10042,48 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Popup"))
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if (ImGui::TreeNode("Popup, Menus"))
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{
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static bool popup_open = false;
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static int selected_fish = -1;
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const char* fishes[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" };
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if (ImGui::Button("Select.."))
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popup_open = true;
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ImGui::SameLine();
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ImGui::Text(selected_fish == -1 ? "<None>" : fishes[selected_fish]);
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if (popup_open)
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const char* names[] = { "BreamXYZA", "Haddk", "Mackerel", "Pollock", "Tilefish" };
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static bool toggles[] = { true, false, false, false, false };
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{
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ImGui::BeginPopup(&popup_open);
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ImGui::Text("Aquarium");
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ImGui::Separator();
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for (int i = 0; i < IM_ARRAYSIZE(fishes); i++)
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static bool popup_open = false;
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if (ImGui::Button("Select.."))
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popup_open = true;
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ImGui::SameLine();
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ImGui::Text(selected_fish == -1 ? "<None>" : names[selected_fish]);
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if (popup_open)
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{
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if (ImGui::Selectable(fishes[i], false))
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ImGui::BeginPopup(&popup_open);
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ImGui::Text("Aquarium");
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ImGui::Separator();
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for (int i = 0; i < IM_ARRAYSIZE(names); i++)
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{
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selected_fish = i;
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popup_open = false;
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if (ImGui::Selectable(names[i]))
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{
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selected_fish = i;
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popup_open = false;
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}
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}
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ImGui::EndPopup();
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}
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ImGui::EndPopup();
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}
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{
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static bool popup_open = false;
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if (ImGui::Button("Toggle.."))
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popup_open = true;
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if (popup_open)
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{
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ImGui::BeginPopup(&popup_open);
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for (int i = 0; i < IM_ARRAYSIZE(names); i++)
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if (ImGui::MenuItem(names[i], "", &toggles[i]))
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popup_open = false;
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ImGui::EndPopup();
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}
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}
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ImGui::TreePop();
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}
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5
imgui.h
5
imgui.h
@ -357,6 +357,11 @@ namespace ImGui
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IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
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IMGUI_API void ListBoxFooter(); // terminate the scrolling region
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// Widgets: Menus
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// FIXME-WIP: v1.39 in development
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = NULL); // bool enabled = true
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected); // bool enabled = true
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// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
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IMGUI_API void Value(const char* prefix, bool b);
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IMGUI_API void Value(const char* prefix, int v);
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