mirror of https://github.com/ocornut/imgui
ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum of individual ImDrawList's buffer sizes. (#6716)
Amend dbeeeae59
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63b6300c39
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f422e7826f
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@ -48,6 +48,8 @@ Other changes:
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
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v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
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- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
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of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord]
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large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord]
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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17
imgui.cpp
17
imgui.cpp
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@ -5011,8 +5011,6 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer)
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ImGuiViewportP* viewport = window->Viewport;
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ImGuiViewportP* viewport = window->Viewport;
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IM_ASSERT(viewport != NULL);
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IM_ASSERT(viewport != NULL);
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g.IO.MetricsRenderWindows++;
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g.IO.MetricsRenderWindows++;
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if (window->Flags & ImGuiWindowFlags_DockNodeHost)
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window->DrawList->ChannelsMerge();
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ImGui::AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[layer], window->DrawList);
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ImGui::AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[layer], window->DrawList);
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for (int i = 0; i < window->DC.ChildWindows.Size; i++)
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for (int i = 0; i < window->DC.ChildWindows.Size; i++)
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{
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{
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@ -5349,6 +5347,17 @@ void ImGui::Render()
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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}
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}
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for (int n = 0; n != g.WindowsFocusOrder.Size; n++)
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{
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ImGuiWindow* window = g.Windows[n];
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if (window->Flags & ImGuiWindowFlags_DockNodeHost)
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window->DrawList->ChannelsMerge();
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}
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// Draw modal/window whitening backgrounds
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if (first_render_of_frame)
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RenderDimmedBackgrounds();
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// Add ImDrawList to render
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// Add ImDrawList to render
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ImGuiWindow* windows_to_render_top_most[2];
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ImGuiWindow* windows_to_render_top_most[2];
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windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL;
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windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL;
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@ -5364,10 +5373,6 @@ void ImGui::Render()
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if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
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if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
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AddRootWindowToDrawData(windows_to_render_top_most[n]);
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AddRootWindowToDrawData(windows_to_render_top_most[n]);
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// Draw modal/window whitening backgrounds
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if (first_render_of_frame)
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RenderDimmedBackgrounds();
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// Draw software mouse cursor if requested by io.MouseDrawCursor flag
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// Draw software mouse cursor if requested by io.MouseDrawCursor flag
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if (g.IO.MouseDrawCursor && first_render_of_frame && g.MouseCursor != ImGuiMouseCursor_None)
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if (g.IO.MouseDrawCursor && first_render_of_frame && g.MouseCursor != ImGuiMouseCursor_None)
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RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
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RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
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