MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons.
This commit is contained in:
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907268a430
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f3d77d8e71
@ -14997,8 +14997,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Details for MultiSelect
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// Details for MultiSelect
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if (TreeNode("MultiSelect", "MultiSelect (%d)", g.MultiSelectStorage.GetAliveCount()))
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if (TreeNode("MultiSelect", "MultiSelect (%d)", g.MultiSelectStorage.GetAliveCount()))
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{
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{
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ImGuiBoxSelectState* ms = &g.BoxSelectState;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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Text("BoxSelect ID=0x%08X, Starting = %d, Active %d", ms->ID, ms->IsStarting, ms->IsActive);
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BulletText("BoxSelect ID=0x%08X, Starting = %d, Active %d", bs->ID, bs->IsStarting, bs->IsActive);
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for (int n = 0; n < g.MultiSelectStorage.GetMapSize(); n++)
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for (int n = 0; n < g.MultiSelectStorage.GetMapSize(); n++)
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if (ImGuiMultiSelectState* state = g.MultiSelectStorage.TryGetMapData(n))
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if (ImGuiMultiSelectState* state = g.MultiSelectStorage.TryGetMapData(n))
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DebugNodeMultiSelectState(state);
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DebugNodeMultiSelectState(state);
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@ -1718,6 +1718,7 @@ struct ImGuiBoxSelectState
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bool IsActive;
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bool IsActive;
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bool IsStarting;
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bool IsStarting;
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bool IsStartedFromVoid; // Starting click was not from an item.
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bool IsStartedFromVoid; // Starting click was not from an item.
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bool RequestClear;
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ImGuiKeyChord KeyMods : 16; // Latched key-mods for box-select logic.
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ImGuiKeyChord KeyMods : 16; // Latched key-mods for box-select logic.
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ImVec2 StartPosRel; // Start position in window-contents relative space (to support scrolling)
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ImVec2 StartPosRel; // Start position in window-contents relative space (to support scrolling)
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ImVec2 EndPosRel; // End position in window-contents relative space
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ImVec2 EndPosRel; // End position in window-contents relative space
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@ -1729,7 +1730,6 @@ struct ImGuiBoxSelectState
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ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
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ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
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ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
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ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
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ImRect BoxSelectRectCurr;
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ImRect BoxSelectRectCurr;
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ImGuiSelectionUserData LastSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
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ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); }
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ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); }
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};
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};
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@ -1762,6 +1762,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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bool NavIdPassedBy;
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bool NavIdPassedBy;
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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ImGuiSelectionUserData BoxSelectLastitem; // Copy of last submitted item data, used to merge output ranges.
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ImGuiMultiSelectTempData() { Clear(); }
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { size_t io_sz = sizeof(IO); ClearIO(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
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void Clear() { size_t io_sz = sizeof(IO); ClearIO(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
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@ -3403,6 +3404,10 @@ namespace ImGui
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IMGUI_API int TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
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IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
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// Box-Select API
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IMGUI_API bool BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMultiSelectFlags ms_flags);
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IMGUI_API void EndBoxSelect(const ImRect& scope_rect, bool enable_scroll);
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// Multi-Select API
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// Multi-Select API
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IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags);
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IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags);
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IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
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IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
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@ -7113,12 +7113,15 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Box-Select support
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// [SECTION] Widgets: Box-Select support
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// This has been extracted away from Multi-Select logic in the hope that it could eventually be used elsewhere, but hasn't been yet.
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// - BoxSelectStart() [Internal]
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// - BoxSelectStartDrag() [Internal]
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// - BoxSelectScrollWithMouseDrag() [Internal]
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// - BoxSelectScrollWithMouseDrag() [Internal]
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// - BeginBoxSelect() [Internal]
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// - EndBoxSelect() [Internal]
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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static void BoxSelectStart(ImGuiID id, ImGuiSelectionUserData clicked_item)
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static void BoxSelectStartDrag(ImGuiID id, ImGuiSelectionUserData clicked_item)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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@ -7159,6 +7162,91 @@ static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& inne
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}
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}
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}
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}
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bool ImGui::BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMultiSelectFlags ms_flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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KeepAliveID(box_select_id);
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if (bs->ID != box_select_id)
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return false;
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bs->UnclipMode = false;
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bs->RequestClear = false;
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// IsStarting is set by MultiSelectItemFooter() when considering a possible box-select. We validate it here and lock geometry.
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if (bs->IsStarting && IsMouseDragPastThreshold(0))
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{
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bs->IsActive = true;
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bs->Window = window;
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bs->IsStarting = false;
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SetActiveID(bs->ID, window);
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if (bs->IsStartedFromVoid && (bs->KeyMods & ImGuiMod_Shift) == 0)
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bs->RequestClear = true;
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}
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else if ((bs->IsStarting || bs->IsActive) && g.IO.MouseDown[0] == false)
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{
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bs->IsActive = bs->IsStarting = false;
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if (g.ActiveId == bs->ID)
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ClearActiveID();
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bs->ID = 0;
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}
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if (!bs->IsActive)
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return false;
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// Current frame absolute prev/current rectangles are used to toggle selection.
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// They are derived from positions relative to scrolling space.
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const ImRect scope_rect = window->InnerClipRect;
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ImVec2 start_pos_abs = WindowPosRelToAbs(window, bs->StartPosRel);
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ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, bs->EndPosRel); // Clamped already
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ImVec2 curr_end_pos_abs = g.IO.MousePos;
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if (ms_flags & ImGuiMultiSelectFlags_ScopeWindow) // Box-select scrolling only happens with ScopeWindow
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curr_end_pos_abs = ImClamp(curr_end_pos_abs, scope_rect.Min, scope_rect.Max);
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bs->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
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bs->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
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bs->BoxSelectRectCurr.Min = ImMin(start_pos_abs, curr_end_pos_abs);
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bs->BoxSelectRectCurr.Max = ImMax(start_pos_abs, curr_end_pos_abs);
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// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
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// Storing an extra rect used by widgets supporting box-select.
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if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
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if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
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{
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bs->UnclipRect = bs->BoxSelectRectPrev;
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bs->UnclipRect.Add(bs->BoxSelectRectCurr);
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bs->UnclipMode = true;
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}
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//GetForegroundDrawList()->AddRect(bs->UnclipRect.Min, bs->UnclipRect.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
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//GetForegroundDrawList()->AddRect(bs->BoxSelectRectPrev.Min, bs->BoxSelectRectPrev.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
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//GetForegroundDrawList()->AddRect(bs->BoxSelectRectCurr.Min, bs->BoxSelectRectCurr.Max, IM_COL32(0,255,0,200), 0.0f, 0, 1.0f);
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return true;
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}
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void ImGui::EndBoxSelect(const ImRect& scope_rect, bool enable_scroll)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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IM_ASSERT(bs->IsActive);
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bs->UnclipMode = false;
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// Render selection rectangle
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bs->EndPosRel = WindowPosAbsToRel(window, ImClamp(g.IO.MousePos, scope_rect.Min, scope_rect.Max)); // Clamp stored position according to current scrolling view
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ImRect box_select_r = bs->BoxSelectRectCurr;
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box_select_r.ClipWith(scope_rect);
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window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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window->DrawList->AddRect(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
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// Scroll
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if (enable_scroll)
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{
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ImRect scroll_r = scope_rect;
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scroll_r.Expand(-g.FontSize);
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//GetForegroundDrawList()->AddRect(scroll_r.Min, scroll_r.Max, IM_COL32(0, 255, 0, 255));
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if (!scroll_r.Contains(g.IO.MousePos))
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BoxSelectScrollWithMouseDrag(window, scroll_r);
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}
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}
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Multi-Select support
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// [SECTION] Widgets: Multi-Select support
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@ -7268,59 +7356,9 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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{
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{
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ms->BoxSelectId = GetID("##BoxSelect");
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ms->BoxSelectId = GetID("##BoxSelect");
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KeepAliveID(ms->BoxSelectId);
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ms->BoxSelectLastitem = ImGuiSelectionUserData_Invalid;
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}
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if (BeginBoxSelect(window, ms->BoxSelectId, flags))
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if ((flags & ImGuiMultiSelectFlags_BoxSelect) && ms->BoxSelectId == bs->ID)
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request_clear |= bs->RequestClear;
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{
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bs->UnclipMode = false;
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// BoxSelectStarting is set by MultiSelectItemFooter() when considering a possible box-select. We validate it here and lock geometry.
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if (bs->IsStarting && IsMouseDragPastThreshold(0))
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{
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bs->IsActive = true;
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bs->Window = ms->Storage->Window;
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bs->IsStarting = false;
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SetActiveID(ms->BoxSelectId, window);
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if (bs->IsStartedFromVoid && (bs->KeyMods & ImGuiMod_Shift) == 0)
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request_clear = true;
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}
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else if ((bs->IsStarting || bs->IsActive) && g.IO.MouseDown[0] == false)
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{
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bs->ID = 0;
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bs->IsActive = bs->IsStarting = false;
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if (g.ActiveId == ms->BoxSelectId)
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ClearActiveID();
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}
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if (bs->IsActive)
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{
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// Current frame absolute prev/current rectangles are used to toggle selection.
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// They are derived from positions relative to scrolling space.
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const ImRect scope_rect = window->InnerClipRect;
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ImVec2 start_pos_abs = WindowPosRelToAbs(window, bs->StartPosRel);
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ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, bs->EndPosRel); // Clamped already
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ImVec2 curr_end_pos_abs = g.IO.MousePos;
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if (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) // Box-select scrolling only happens with ScopeWindow
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curr_end_pos_abs = ImClamp(curr_end_pos_abs, scope_rect.Min, scope_rect.Max);
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bs->LastSubmittedItem = ImGuiSelectionUserData_Invalid;
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bs->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
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bs->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
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bs->BoxSelectRectCurr.Min = ImMin(start_pos_abs, curr_end_pos_abs);
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bs->BoxSelectRectCurr.Max = ImMax(start_pos_abs, curr_end_pos_abs);
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// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
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// Storing an extra rect used by widgets supporting box-select.
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if (flags & ImGuiMultiSelectFlags_BoxSelect2d)
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if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
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{
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bs->UnclipRect = bs->BoxSelectRectPrev;
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bs->UnclipRect.Add(bs->BoxSelectRectCurr);
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bs->UnclipMode = true;
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}
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//GetForegroundDrawList()->AddRect(ms->BoxSelectNoClipRect.Min, ms->BoxSelectNoClipRect.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
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//GetForegroundDrawList()->AddRect(ms->BoxSelectRectPrev.Min, ms->BoxSelectRectPrev.Max, IM_COL32(255,0,0,200), 0.0f, 0, 3.0f);
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//GetForegroundDrawList()->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, IM_COL32(0,255,0,200), 0.0f, 0, 1.0f);
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}
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}
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}
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if (request_clear || request_select_all)
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if (request_clear || request_select_all)
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@ -7364,24 +7402,10 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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storage->NavIdSelected = -1;
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storage->NavIdSelected = -1;
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}
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}
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ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId);
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && GetBoxSelectState(ms->BoxSelectId))
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && bs != NULL)
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{
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{
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// Box-select: render selection rectangle
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bool enable_scroll = (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0;
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bs->EndPosRel = WindowPosAbsToRel(window, ImClamp(g.IO.MousePos, scope_rect.Min, scope_rect.Max)); // Clamp stored position according to current scrolling view
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EndBoxSelect(scope_rect, enable_scroll);
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ImRect box_select_r = bs->BoxSelectRectCurr;
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box_select_r.ClipWith(scope_rect);
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window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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window->DrawList->AddRect(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
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// Box-select: scroll
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ImRect scroll_r = scope_rect;
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scroll_r.Expand(-g.FontSize);
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//GetForegroundDrawList()->AddRect(scroll_r.Min, scroll_r.Max, IM_COL32(0, 255, 0, 255));
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if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
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BoxSelectScrollWithMouseDrag(window, scroll_r);
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bs->UnclipMode = false;
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}
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}
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}
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}
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@ -7395,7 +7419,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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{
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{
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (!g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && g.IO.MouseClickedCount[0] == 1)
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if (!g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && g.IO.MouseClickedCount[0] == 1)
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BoxSelectStart(ms->BoxSelectId, ImGuiSelectionUserData_Invalid);
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BoxSelectStartDrag(ms->BoxSelectId, ImGuiSelectionUserData_Invalid);
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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@ -7544,7 +7568,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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selected = pressed = true;
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selected = pressed = true;
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}
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}
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// Box-select handling
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// Box-select toggle handling
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if (ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId))
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if (ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId))
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{
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{
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const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
|
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
|
||||||
@ -7554,12 +7578,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
|||||||
selected = !selected;
|
selected = !selected;
|
||||||
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
|
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
|
||||||
ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
|
ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
|
||||||
if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == bs->LastSubmittedItem && prev_req->RangeSelected == selected)
|
if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->RangeSelected == selected)
|
||||||
prev_req->RangeLastItem = item_data; // Merge span into same request
|
prev_req->RangeLastItem = item_data; // Merge span into same request
|
||||||
else
|
else
|
||||||
ms->IO.Requests.push_back(req);
|
ms->IO.Requests.push_back(req);
|
||||||
}
|
}
|
||||||
bs->LastSubmittedItem = item_data;
|
ms->BoxSelectLastitem = item_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Right-click handling: this could be moved at the Selectable() level.
|
// Right-click handling: this could be moved at the Selectable() level.
|
||||||
@ -7588,7 +7612,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
|||||||
ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
|
ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
|
||||||
if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
|
if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
|
||||||
if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
|
if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
|
||||||
BoxSelectStart(ms->BoxSelectId, item_data);
|
BoxSelectStartDrag(ms->BoxSelectId, item_data);
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------
|
||||||
// ACTION | Begin | Pressed/Activated | End
|
// ACTION | Begin | Pressed/Activated | End
|
||||||
|
Loading…
Reference in New Issue
Block a user