Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792)
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@ -232,6 +232,7 @@ Docking+Viewports Branch:
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io.AddMouseViewportEvent() function, then Dear ImGui will revert to its flawed heuristic to find the viewport under.
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By lowering those specs, we allow the SDL and more backend to support this, only relying on the heuristic in a few
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drag and drop situations rather that relying on it everywhere.
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- Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792)
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- Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in
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its own viewport (regression from 1.86). (#4023, #787)
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- Viewports: Fixed active InputText() from preventing viewports to merge. (#4212)
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@ -4892,6 +4892,8 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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if (window->RootWindow->DockIsActive)
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{
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ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList;
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if (draw_list->CmdBuffer.Size == 0)
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draw_list->AddDrawCmd();
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draw_list->PushClipRect(viewport_rect.Min, viewport_rect.Max, false);
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RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), col, 0.0f);// window->RootWindowDockTree->WindowRounding);
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draw_list->PopClipRect();
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