Tables: Added TableSetColumnWidth() api variant aimed at becoming public facing.
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@ -2185,6 +2185,7 @@ namespace ImGui
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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IMGUI_API void TableUpdateLayout(ImGuiTable* table);
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IMGUI_API void TableUpdateBorders(ImGuiTable* table);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API void TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column, float width);
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IMGUI_API void TableDrawBorders(ImGuiTable* table);
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IMGUI_API void TableDrawMergeChannels(ImGuiTable* table);
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@ -886,7 +886,7 @@ void ImGui::EndTable()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Only call EndTable() is BeginTable() returns true!");
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IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!");
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// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some cases,
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// and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
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@ -1134,6 +1134,18 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
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}
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}
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// Public wrapper
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void ImGui::TableSetColumnWidth(int column_n, float width)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL);
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IM_ASSERT(table->IsLayoutLocked == false);
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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TableSetColumnWidth(table, &table->Columns[column_n], width);
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}
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// [Internal]
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void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, float column_0_width)
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{
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// Constraints
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