InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005)

This commit is contained in:
Doug Binks 2021-04-06 12:00:38 +02:00 committed by ocornut
parent feb8b1e32d
commit f08566b4d7
3 changed files with 19 additions and 13 deletions

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@ -49,6 +49,7 @@ Other Changes:
consistent with the compile-time default. (#3922)
- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
- ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973) [@squadack]
- InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005) [@dougbinks]
- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
- Backends: SDL: Rework global mouse pos availability check listing supported platforms explicitly,
effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]

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@ -827,6 +827,7 @@ enum ImGuiInputSource
ImGuiInputSource_Keyboard,
ImGuiInputSource_Gamepad,
ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
ImGuiInputSource_Clipboard, // Currently only used by InputText()
ImGuiInputSource_COUNT
};

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@ -122,7 +122,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
//-------------------------------------------------------------------------
// For InputTextEx()
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
@ -3764,8 +3764,9 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
}
// Return false to discard a character.
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
{
IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
unsigned int c = *p_char;
// Filter non-printable (NB: isprint is unreliable! see #2467)
@ -3778,15 +3779,18 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
return false;
}
// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
if (c == 127)
return false;
if (input_source != ImGuiInputSource_Clipboard)
{
// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
if (c == 127)
return false;
// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
if (c >= 0xE000 && c <= 0xF8FF)
return false;
// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
if (c >= 0xE000 && c <= 0xF8FF)
return false;
}
// Filter Unicode ranges we are not handling in this build.
// Filter Unicode ranges we are not handling in this build
if (c > IM_UNICODE_CODEPOINT_MAX)
return false;
@ -4111,7 +4115,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (!io.InputQueueCharacters.contains('\t'))
{
unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);
}
@ -4126,7 +4130,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (c == '\t' && io.KeyShift)
continue;
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);
}
@ -4190,7 +4194,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
else if (!is_readonly)
{
unsigned int c = '\n'; // Insert new line
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);
}
}
@ -4243,7 +4247,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
s += ImTextCharFromUtf8(&c, s, NULL);
if (c == 0)
break;
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data))
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard))
continue;
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
}