mirror of https://github.com/ocornut/imgui
InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005)
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@ -49,6 +49,7 @@ Other Changes:
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consistent with the compile-time default. (#3922)
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- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
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- ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973) [@squadack]
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- InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005) [@dougbinks]
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- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
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- Backends: SDL: Rework global mouse pos availability check listing supported platforms explicitly,
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effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]
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@ -827,6 +827,7 @@ enum ImGuiInputSource
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_COUNT
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};
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@ -122,7 +122,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
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//-------------------------------------------------------------------------
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// For InputTextEx()
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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@ -3764,8 +3764,9 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
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}
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// Return false to discard a character.
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
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{
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IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
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unsigned int c = *p_char;
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// Filter non-printable (NB: isprint is unreliable! see #2467)
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@ -3778,15 +3779,18 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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return false;
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}
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// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
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if (c == 127)
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return false;
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if (input_source != ImGuiInputSource_Clipboard)
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{
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// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
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if (c == 127)
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return false;
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// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
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if (c >= 0xE000 && c <= 0xF8FF)
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return false;
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// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
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if (c >= 0xE000 && c <= 0xF8FF)
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return false;
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}
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// Filter Unicode ranges we are not handling in this build.
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// Filter Unicode ranges we are not handling in this build
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if (c > IM_UNICODE_CODEPOINT_MAX)
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return false;
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@ -4111,7 +4115,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (!io.InputQueueCharacters.contains('\t'))
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
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state->OnKeyPressed((int)c);
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}
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@ -4126,7 +4130,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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unsigned int c = (unsigned int)io.InputQueueCharacters[n];
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if (c == '\t' && io.KeyShift)
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continue;
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
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state->OnKeyPressed((int)c);
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}
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@ -4190,7 +4194,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else if (!is_readonly)
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{
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unsigned int c = '\n'; // Insert new line
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
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state->OnKeyPressed((int)c);
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}
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}
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@ -4243,7 +4247,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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s += ImTextCharFromUtf8(&c, s, NULL);
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if (c == 0)
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break;
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if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard))
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continue;
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clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
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}
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