Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.
E.g. it would otherwise appear when releasing a color button payload.
This commit is contained in:
parent
004f03945f
commit
f0575411c0
@ -71,6 +71,8 @@ Other changes:
|
||||
- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
|
||||
- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
|
||||
Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
|
||||
- Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip
|
||||
appeared during drag and drop release.
|
||||
- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
|
||||
- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
|
||||
(#8009, #8010) [@blitz-research]
|
||||
|
@ -5521,7 +5521,7 @@ void ImGui::EndFrame()
|
||||
// in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
|
||||
// (e.g. end of your item loop, or before EndFrame) by reading payload data.
|
||||
// In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
|
||||
if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
if (g.DragDropActive && g.DragDropSourceFrameCount + 1 < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
|
||||
{
|
||||
g.DragDropWithinSource = true;
|
||||
SetTooltip("...");
|
||||
|
Loading…
Reference in New Issue
Block a user