Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.

E.g. it would otherwise appear when releasing a color button payload.
This commit is contained in:
ocornut 2024-10-02 15:23:54 +02:00
parent 004f03945f
commit f0575411c0
2 changed files with 3 additions and 1 deletions

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@ -71,6 +71,8 @@ Other changes:
- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
- Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip
appeared during drag and drop release.
- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
(#8009, #8010) [@blitz-research]

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@ -5521,7 +5521,7 @@ void ImGui::EndFrame()
// in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
// (e.g. end of your item loop, or before EndFrame) by reading payload data.
// In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
if (g.DragDropActive && g.DragDropSourceFrameCount + 1 < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
{
g.DragDropWithinSource = true;
SetTooltip("...");