AA branch: fixed column offsets not always aligned to the pixel causing CollapsingHeader() border to incorrectly anti-alias
Fixing framed CollapsingHeader() inside columns, where GetContentRegionMax() doesn't return pixel aligned rounded position.
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@ -8676,11 +8676,10 @@ static float GetDraggedColumnOffset(int column_index)
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IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
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IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
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float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
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x -= window->Pos.x;
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float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x - window->Pos.x;
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x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
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return x;
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return (float)(int)x;
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}
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float ImGui::GetColumnOffset(int column_index)
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@ -8703,8 +8702,8 @@ float ImGui::GetColumnOffset(int column_index)
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const float min_x = window->DC.ColumnsStartX;
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const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x;
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const float offset = min_x + t * (max_x - min_x);
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return offset;
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const float x = min_x + t * (max_x - min_x);
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return (float)(int)x;
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}
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void ImGui::SetColumnOffset(int column_index, float offset)
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