Internals: Made IMGUI_DEBUG_LOG redefinable in imconfig.h. Comments. Fix to allow Metrics's NodeWindow() being called with a NULL window.
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@ -5143,6 +5143,7 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name)
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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//IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags);
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// Create window the first time
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ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name);
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@ -14571,7 +14572,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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static void NodeWindow(ImGuiWindow* window, const char* label)
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{
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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if (window == NULL)
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{
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ImGui::BulletText("%s: NULL", label);
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return;
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}
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window))
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return;
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
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@ -148,12 +148,15 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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// Debug Logging
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#ifndef IMGUI_DEBUG_LOG
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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@ -5947,6 +5947,10 @@ void ImGui::EndMainMenuBar()
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End();
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}
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// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
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// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer.
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// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary.
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// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars.
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bool ImGui::BeginMenuBar()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -5956,7 +5960,7 @@ bool ImGui::BeginMenuBar()
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return false;
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IM_ASSERT(!window->DC.MenuBarAppending);
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BeginGroup(); // Backup position on layer 0
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BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore
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PushID("##menubar");
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// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
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