TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
Cherry-picked from docking's 64b1e44
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@ -122,6 +122,8 @@ Other changes:
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- Windows: Layout of Close/Collapse buttons uses style.ItemInnerSpacing.x between items,
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- Windows: Layout of Close/Collapse buttons uses style.ItemInnerSpacing.x between items,
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stopped incorrectly using FramePadding in a way where hit-boxes could overlap when
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stopped incorrectly using FramePadding in a way where hit-boxes could overlap when
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setting large values. (#6749)
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setting large values. (#6749)
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- TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize.
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Tweaked rendering of that separator to allow thicker values. (#6820, #4859, #5022, #5239)
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- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
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- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
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point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
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point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
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- ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
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- ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
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@ -1185,6 +1185,7 @@ ImGuiStyle::ImGuiStyle()
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TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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TabBarBorderSize = 1.0f; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -3140,6 +3141,7 @@ static const ImGuiDataVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabBarBorderSize) }, // ImGuiStyleVar_TabBarBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextBorderSize) },// ImGuiStyleVar_SeparatorTextBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextBorderSize) },// ImGuiStyleVar_SeparatorTextBorderSize
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2
imgui.h
2
imgui.h
@ -1645,6 +1645,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_GrabMinSize, // float GrabMinSize
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ImGuiStyleVar_GrabMinSize, // float GrabMinSize
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ImGuiStyleVar_GrabRounding, // float GrabRounding
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ImGuiStyleVar_GrabRounding, // float GrabRounding
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize,// float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextBorderSize,// float SeparatorTextBorderSize
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@ -1912,6 +1913,7 @@ struct ImGuiStyle
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float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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float TabBorderSize; // Thickness of border around tabs.
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float TabBorderSize; // Thickness of border around tabs.
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float TabMinWidthForCloseButton; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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float TabMinWidthForCloseButton; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -6369,6 +6369,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
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ImGui::SeparatorText("Rounding");
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ImGui::SeparatorText("Rounding");
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ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
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@ -2551,6 +2551,8 @@ struct IMGUI_API ImGuiTabBar
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float ScrollingSpeed;
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float ScrollingSpeed;
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float ScrollingRectMinX;
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float ScrollingRectMinX;
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float ScrollingRectMaxX;
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float ScrollingRectMaxX;
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float SeparatorMinX;
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float SeparatorMaxX;
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ImGuiID ReorderRequestTabId;
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ImGuiID ReorderRequestTabId;
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ImS16 ReorderRequestOffset;
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ImS16 ReorderRequestOffset;
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ImS8 BeginCount;
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ImS8 BeginCount;
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@ -7788,6 +7788,8 @@ bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
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ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id);
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ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id);
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ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2);
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ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2);
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tab_bar->ID = id;
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tab_bar->ID = id;
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tab_bar->SeparatorMinX = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f);
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tab_bar->SeparatorMaxX = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f);
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return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused);
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return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused);
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}
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}
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@ -7798,6 +7800,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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if (window->SkipItems)
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if (window->SkipItems)
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return false;
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return false;
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IM_ASSERT(tab_bar->ID != 0);
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if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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PushOverrideID(tab_bar->ID);
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PushOverrideID(tab_bar->ID);
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@ -7840,12 +7843,12 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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// Draw separator
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// Draw separator
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// (it would be misleading to draw this in EndTabBar() suggesting that it may be drawn over tabs, as tab bar are appendable)
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const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
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const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
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const float y = tab_bar->BarRect.Max.y - 1.0f;
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if (g.Style.TabBarBorderSize > 0.0f)
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{
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{
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const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f);
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const float y = tab_bar->BarRect.Max.y;
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const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f);
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window->DrawList->AddRectFilled(ImVec2(tab_bar->SeparatorMinX, y - g.Style.TabBarBorderSize), ImVec2(tab_bar->SeparatorMaxX, y), col);
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window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f);
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}
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}
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return true;
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return true;
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}
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}
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@ -8787,7 +8790,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
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IM_ASSERT(width > 0.0f);
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IM_ASSERT(width > 0.0f);
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const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f));
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const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f));
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const float y1 = bb.Min.y + 1.0f;
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const float y1 = bb.Min.y + 1.0f;
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const float y2 = bb.Max.y - 1.0f;
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const float y2 = bb.Max.y - g.Style.TabBarBorderSize;
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draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
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draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
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draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
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draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
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draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
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draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
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