Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
This commit is contained in:
parent
4de32cc87e
commit
eedc8f993f
@ -53,6 +53,7 @@ Other Changes:
|
|||||||
- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
|
- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
|
||||||
- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
|
- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
|
||||||
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
|
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
|
||||||
|
- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
|
||||||
- Backends: OSX: Fix using Backspace key. (#2578, #2817, #2818) [@DiligentGraphics]
|
- Backends: OSX: Fix using Backspace key. (#2578, #2817, #2818) [@DiligentGraphics]
|
||||||
- Backends: GLFW: Previously installed user callbacks are now restored on shutdown. (#2836) [@malte-v]
|
- Backends: GLFW: Previously installed user callbacks are now restored on shutdown. (#2836) [@malte-v]
|
||||||
|
|
||||||
|
@ -9,7 +9,12 @@
|
|||||||
#include <dxgi1_4.h>
|
#include <dxgi1_4.h>
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
|
|
||||||
#define DX12_ENABLE_DEBUG_LAYER 0
|
//#define DX12_ENABLE_DEBUG_LAYER
|
||||||
|
|
||||||
|
#ifdef DX12_ENABLE_DEBUG_LAYER
|
||||||
|
#include <dxgidebug.h>
|
||||||
|
#pragma comment(lib, "dxguid.lib")
|
||||||
|
#endif
|
||||||
|
|
||||||
struct FrameContext
|
struct FrameContext
|
||||||
{
|
{
|
||||||
@ -233,15 +238,14 @@ bool CreateDeviceD3D(HWND hWnd)
|
|||||||
sd.Stereo = FALSE;
|
sd.Stereo = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DX12_ENABLE_DEBUG_LAYER)
|
#ifdef DX12_ENABLE_DEBUG_LAYER
|
||||||
|
ID3D12Debug* pdx12Debug = NULL;
|
||||||
|
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&pdx12Debug))))
|
||||||
{
|
{
|
||||||
ID3D12Debug* dx12Debug = NULL;
|
pdx12Debug->EnableDebugLayer();
|
||||||
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&dx12Debug))))
|
pdx12Debug->Release();
|
||||||
{
|
|
||||||
dx12Debug->EnableDebugLayer();
|
|
||||||
dx12Debug->Release();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0;
|
D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0;
|
||||||
if (D3D12CreateDevice(NULL, featureLevel, IID_PPV_ARGS(&g_pd3dDevice)) != S_OK)
|
if (D3D12CreateDevice(NULL, featureLevel, IID_PPV_ARGS(&g_pd3dDevice)) != S_OK)
|
||||||
@ -329,6 +333,15 @@ void CleanupDeviceD3D()
|
|||||||
if (g_fence) { g_fence->Release(); g_fence = NULL; }
|
if (g_fence) { g_fence->Release(); g_fence = NULL; }
|
||||||
if (g_fenceEvent) { CloseHandle(g_fenceEvent); g_fenceEvent = NULL; }
|
if (g_fenceEvent) { CloseHandle(g_fenceEvent); g_fenceEvent = NULL; }
|
||||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
||||||
|
|
||||||
|
#ifdef DX12_ENABLE_DEBUG_LAYER
|
||||||
|
IDXGIDebug1* pDebug = NULL;
|
||||||
|
if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&pDebug))))
|
||||||
|
{
|
||||||
|
pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_SUMMARY);
|
||||||
|
pDebug->Release();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateRenderTarget()
|
void CreateRenderTarget()
|
||||||
|
Loading…
Reference in New Issue
Block a user