Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
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28b2089ee4
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eda7792b15
13
imgui.cpp
13
imgui.cpp
@ -8301,20 +8301,22 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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// spacing_w >= 0 : enforce spacing amount
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void ImGui::SameLine(float offset_from_start_x, float spacing_w)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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if (offset_from_start_x != 0.0f)
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{
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if (spacing_w < 0.0f) spacing_w = 0.0f;
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if (spacing_w < 0.0f)
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spacing_w = 0.0f;
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window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x;
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window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
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}
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else
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{
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if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
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if (spacing_w < 0.0f)
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spacing_w = g.Style.ItemSpacing.x;
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window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
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window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
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}
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@ -8464,7 +8466,8 @@ float ImGui::CalcItemWidth()
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// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable)
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 region_max;
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if (size.x < 0.0f || size.y < 0.0f)
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@ -1882,6 +1882,15 @@ static void ShowDemoWindowWidgets()
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if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
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// Always both a small version of both types of pickers (to make it more visible in the demo to people who are skimming quickly through it)
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ImGui::Text("Both types:");
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float w = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.y) * 0.40f;
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ImGui::SetNextItemWidth(w);
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ImGui::ColorPicker3("##MyColor##5", (float*)&color, ImGuiColorEditFlags_PickerHueBar | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(w);
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ImGui::ColorPicker3("##MyColor##6", (float*)&color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
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// HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
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static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV!
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ImGui::Spacing();
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@ -4419,14 +4428,16 @@ static void ShowDemoWindowTables()
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{
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ImGui::TableNextColumn();
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ImGui::PushID(column);
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ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation
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ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation across columns
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ImGui::Text("'%s'", column_names[column]);
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ImGui::Spacing();
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ImGui::Text("Input flags:");
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EditTableColumnsFlags(&column_flags[column]);
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ImGui::Spacing();
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ImGui::Text("Output flags:");
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ImGui::BeginDisabled();
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ShowTableColumnsStatusFlags(column_flags_out[column]);
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ImGui::EndDisabled();
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ImGui::PopID();
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}
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PopStyleCompact();
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@ -167,7 +167,21 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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const float wrap_pos_x = window->DC.TextWrapPos;
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const bool wrap_enabled = (wrap_pos_x >= 0.0f);
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if (text_end - text > 2000 && !wrap_enabled)
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if (text_end - text <= 2000 || wrap_enabled)
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{
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// Common case
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const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size, 0.0f);
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if (!ItemAdd(bb, 0))
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return;
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// Render (we don't hide text after ## in this end-user function)
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RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
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}
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else
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{
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// Long text!
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// Perform manual coarse clipping to optimize for long multi-line text
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@ -240,19 +254,6 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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ItemSize(text_size, 0.0f);
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ItemAdd(bb, 0);
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}
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else
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{
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const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size, 0.0f);
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if (!ItemAdd(bb, 0))
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return;
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// Render (we don't hide text after ## in this end-user function)
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RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
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}
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}
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void ImGui::TextUnformatted(const char* text, const char* text_end)
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@ -1285,7 +1286,7 @@ void ImGui::Bullet()
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize);
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, 0))
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