mirror of https://github.com/ocornut/imgui
add hand cursor support (+11 squashed commit)
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004fe8916a
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ecd9a223e3
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@ -155,6 +155,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
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g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
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if (install_callbacks)
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ImGui_ImplGlfw_InstallCallbacks(window);
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@ -156,6 +156,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window)
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
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g_MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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@ -104,6 +104,7 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
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case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
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case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
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case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
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case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
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}
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::SetCursor(::LoadCursor(NULL, win32_cursor));
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}
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1
imgui.h
1
imgui.h
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@ -985,6 +985,7 @@ enum ImGuiMouseCursor_
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ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column
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ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
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ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
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ImGuiMouseCursor_Hand, // When hoverinf over the HyperLink
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ImGuiMouseCursor_COUNT
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// Obsolete names (will be removed)
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@ -1340,38 +1340,38 @@ ImFontConfig::ImFontConfig()
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// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
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// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
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const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
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const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
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const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
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const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
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static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
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{
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"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
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"..- -X.....X- X.X - X.X -X.....X - X.....X"
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"--- -XXX.XXX- X...X - X...X -X....X - X....X"
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"X - X.X - X.....X - X.....X -X...X - X...X"
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"XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
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"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
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"X..X - X.X - X.X - X.X -XX X.X - X.X XX"
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"X...X - X.X - X.X - XX X.X XX - X.X - X.X "
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"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
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"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
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"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
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"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
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"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
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"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
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"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
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"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
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"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
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"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
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"X.X X..X - -X.......X- X.......X - XX XX - "
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"XX X..X - - X.....X - X.....X - X.X X.X - "
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" X..X - X...X - X...X - X..X X..X - "
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" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
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"------------ - X - X -X.....................X- "
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" ----------------------------------- X...XXXXXXXXXXXXX...X - "
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" - X..X X..X - "
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" - X.X X.X - "
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" - XX XX - "
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"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- xx "
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"..- -X.....X- X.X - X.X -X.....X - X.....X- x x "
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"--- -XXX.XXX- X...X - X...X -X....X - X....X- x x "
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"X - X.X - X.....X - X.....X -X...X - X...X- x x "
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"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- x x "
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"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- x xxx "
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"X..X - X.X - X.X - X.X -XX X.X - X.X XX- x x xxx "
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"X...X - X.X - X.X - XX X.X XX - X.X - X.X - x x x xx "
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"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - x x x x x "
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"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -xxx x x x x x"
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"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -x xx x x"
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"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -x x x"
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"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - x x"
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"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - x x"
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"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - x x"
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"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - x x"
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"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - x x "
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"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- x x "
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"X.X X..X - -X.......X- X.......X - XX XX - - x x "
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"XX X..X - - X.....X - X.....X - X.X X.X - - x x "
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" X..X - X...X - X...X - X..X X..X - - x x "
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" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - xxxxxxxxxx "
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"------------ - X - X -X.....................X- ------------------"
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" ----------------------------------- X...XXXXXXXXXXXXX...X - "
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" - X..X X..X - "
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" - X.X X.X - "
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" - XX XX - "
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};
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static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
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@ -1384,6 +1384,7 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
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{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
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{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
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{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
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{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
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};
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ImFontAtlas::ImFontAtlas()
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