Backends: Vulkan: Create a custom pipeline for secondary viewports. (#6325, #6305, #7398, #3459, #3253, #3522)
Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
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@ -244,7 +244,8 @@ struct ImGui_ImplVulkan_Data
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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VkPipeline Pipeline; // pipeline for main render pass (created by app)
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VkPipeline PipelineForViewports; // pipeline for secondary viewports (created by backend)
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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@ -1071,6 +1072,7 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
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if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
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if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
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if (bd->PipelineForViewports) { vkDestroyPipeline(v->Device, bd->PipelineForViewports, v->Allocator); bd->PipelineForViewports = VK_NULL_HANDLE; }
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}
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bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
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@ -1689,6 +1691,10 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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wd->UseDynamicRendering = v->UseDynamicRendering;
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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vd->WindowOwned = true;
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// Create pipeline (shared by all secondary viewports)
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if (bd->PipelineForViewports == VK_NULL_HANDLE)
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ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &bd->PipelineForViewports, 0);
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}
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static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
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@ -1803,7 +1809,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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}
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}
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ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, nullptr);
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ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, bd->PipelineForViewports);
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{
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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@ -83,6 +83,9 @@ Docking+Viewports Branch:
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- Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously
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reading SetNextWindowXXX() data. (#6709, #4643, #7491) [@ocornut, @cfillion]
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- Backends: Vulkan: create a custom pipeline for secondary viewports. Fixes issues
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when user created main viewport uses a different renderpass. (#6325, #6305, #7398,
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#3459, #3253, #3522) [@skaman, @FunMiles]
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-----------------------------------------------------------------------
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