Spacing
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imgui.h
24
imgui.h
@ -178,18 +178,18 @@ namespace ImGui
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IMGUI_API float GetWindowWidth();
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IMGUI_API bool GetWindowCollapsed();
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
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