Navigation: Allow to navigate out of text input with direction or NavCancel (#323)
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parent
2f94563564
commit
e9d8b48a4c
13
imgui.cpp
13
imgui.cpp
@ -2337,6 +2337,7 @@ static void NavUpdate()
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{
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// Apply result from previous navigation directional move request
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IM_ASSERT(g.NavWindow);
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ImGui::SetActiveID(0);
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g.NavId = g.NavWindow->NavLastId = g.NavMoveResultBestId;
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g.NavRefRectRel = g.NavMoveResultBestRefRectRel;
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g.NavMousePosDirty = true;
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@ -2387,11 +2388,15 @@ static void NavUpdate()
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g.IO.NavActive = g.IO.NavUsable && g.NavId != 0 && !g.NavDisableHighlight;
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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if (g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavCancel))
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if (IsKeyPressedMap(ImGuiKey_NavCancel))
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{
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// Close open popup or move back to parent window
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if (g.OpenPopupStack.Size > 0)
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if (g.ActiveId != 0)
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{
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ImGui::SetActiveID(0);
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}
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else if (g.OpenPopupStack.Size > 0)
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{
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// Close open popup or move back to parent window
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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}
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else
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@ -6911,6 +6916,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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SetActiveIDNoNav(g.ScalarAsInputTextId, window);
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g.ActiveIdAllowNavMove = true;
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SetHoveredID(0);
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FocusableItemUnregister(window);
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@ -8363,6 +8369,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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select_all = true;
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}
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SetActiveID(id, window);
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g.ActiveIdAllowNavMove = true;
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FocusWindow(window);
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}
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else if (io.MouseClicked[0])
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