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imgui.h
8
imgui.h
@ -60,7 +60,7 @@ struct ImVec2
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ImVec2() { x = y = 0.0f; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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#ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2.
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#ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2.
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IM_VEC2_CLASS_EXTRA
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#endif
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};
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@ -71,7 +71,7 @@ struct ImVec4
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ImVec4() { x = y = z = w = 0.0f; }
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ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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#ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec4.
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#ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec4.
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IM_VEC4_CLASS_EXTRA
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#endif
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};
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@ -197,8 +197,8 @@ namespace ImGui
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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// ID scopes
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// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
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// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
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// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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// You can also use "##extra" within your widget name to distinguish them from each others. Read the FAQ for more details.
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IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
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IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
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IMGUI_API void PushID(const void* ptr_id);
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