mirror of https://github.com/ocornut/imgui
Moved implementation of Hovered-related functions next to each others + comments, before I attempt to work on them. No functional change here.
This commit is contained in:
parent
842e88a8e3
commit
e87ad328e4
48
imgui.cpp
48
imgui.cpp
|
@ -1947,11 +1947,13 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|||
return false;
|
||||
//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
|
||||
|
||||
// Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it.
|
||||
// Setting LastItemHoveredAndUsable for public facing IsItemHovered(). This is a sensible default, but widgets are free to override it.
|
||||
// FIXME: Consider moving this code to IsItemHovered() so it's only evaluated if users needs it.
|
||||
if (IsMouseHoveringRect(bb.Min, bb.Max))
|
||||
{
|
||||
// Matching the behavior of IsHovered() but allow if ActiveId==window->MoveID (we clicked on the window background)
|
||||
// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
|
||||
// Matching the behavior of internal IsHovered() but:
|
||||
// - we are always setting LastItemHoveredRect, which is returned by IsItemRectHovered(), so the order of tests is tweaked to be different.
|
||||
// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
|
||||
window->DC.LastItemHoveredRect = true;
|
||||
if (g.HoveredRootWindow == window->RootWindow)
|
||||
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
|
||||
|
@ -1962,18 +1964,19 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
bool ImGui::IsItemHovered()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
if (!bb.Overlaps(window->ClipRect))
|
||||
if (!id || *id != g.ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
return false;
|
||||
return window->DC.LastItemHoveredAndUsable;
|
||||
}
|
||||
|
||||
// NB: This is an internal helper. The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic.
|
||||
bool ImGui::IsItemRectHovered()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
return window->DC.LastItemHoveredRect;
|
||||
}
|
||||
|
||||
// [Internal] The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic.
|
||||
bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
@ -1988,6 +1991,17 @@ bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
if (!bb.Overlaps(window->ClipRect))
|
||||
if (!id || *id != g.ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
@ -3323,18 +3337,6 @@ void ImGui::CaptureMouseFromApp(bool capture)
|
|||
GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0;
|
||||
}
|
||||
|
||||
bool ImGui::IsItemHovered()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
return window->DC.LastItemHoveredAndUsable;
|
||||
}
|
||||
|
||||
bool ImGui::IsItemRectHovered()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
return window->DC.LastItemHoveredRect;
|
||||
}
|
||||
|
||||
bool ImGui::IsItemActive()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
|
Loading…
Reference in New Issue