Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
e863f89d39
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.gitignore
vendored
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vendored
@ -3,6 +3,7 @@
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## Dear ImGui artifacts
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imgui.ini
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imgui*.ini
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## General build artifacts
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*.o
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@ -881,7 +881,7 @@ void ImGui_ImplSDL2_NewFrame()
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}
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// Our io.AddMouseViewportEvent() calls will only be valid when not capturing.
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// Technically speaking testing for 'bd->MouseButtonsDown == 0' would be more rygorous, but testing for payload reduces noise and potential side-effects.
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// Technically speaking testing for 'bd->MouseButtonsDown == 0' would be more rigorous, but testing for payload reduces noise and potential side-effects.
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if (bd->MouseCanReportHoveredViewport && ImGui::GetDragDropPayload() == nullptr)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;
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else
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@ -825,7 +825,7 @@ void ImGui_ImplSDL3_NewFrame()
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}
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// Our io.AddMouseViewportEvent() calls will only be valid when not capturing.
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// Technically speaking testing for 'bd->MouseButtonsDown == 0' would be more rygorous, but testing for payload reduces noise and potential side-effects.
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// Technically speaking testing for 'bd->MouseButtonsDown == 0' would be more rigorous, but testing for payload reduces noise and potential side-effects.
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if (bd->MouseCanReportHoveredViewport && ImGui::GetDragDropPayload() == nullptr)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;
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else
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@ -48,6 +48,8 @@ Breaking changes:
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- ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed
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- ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected
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Kept inline redirecting enums (will obsolete).
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- Drag and Drop: renamed ImGuiDragDropFlags_SourceAutoExpirePayload to
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ImGuiDragDropFlags_PayloadAutoExpire. Kept inline redirecting enum (will obsolete). (#1725, #143).
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Other changes:
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@ -60,6 +62,16 @@ Other changes:
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- TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline option to draw an horizontal
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line over selected tabs to increase visibility. This is used by docking.
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Added corresponding ImGuiCol_TabSelectedOverline and ImGuiCol_TabDimmedSelectedOverline colors.
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern sets
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active id so a multi-frame extern source doesn't interfere with hovered widgets. (#143)
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern does not assume
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a mouse button being pressed. Facilitate implementing cross-context drag and drop. (#143)
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- Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext/_PayloadNoCrossProcess flags
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as metadata to specify that a payload may not be copied outside the context/process by
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some logic aiming to copy payloads around.
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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frame instead of last drag source frame, which makes a difference if not resubmitting
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payload every frame. (#143)
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- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
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returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
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[@AndreiNego, @ocornut]
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36
imgui.cpp
36
imgui.cpp
@ -438,6 +438,7 @@ CODE
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2024/06/20 (1.90.9) - renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire.
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- 2024/06/18 (1.90.9) - style: renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
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- 2024/06/10 (1.90.9) - removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
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- 2024/06/06 (1.90.8) - reordered ImGuiInputTextFlags values. This should not be breaking unless you are using generated headers that have values not matching the main library.
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@ -5389,12 +5390,16 @@ void ImGui::EndFrame()
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if (g.DragDropActive)
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{
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bool is_delivered = g.DragDropPayload.Delivery;
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bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton));
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bool is_elapsed = (g.DragDropSourceFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_PayloadAutoExpire) || g.DragDropMouseButton == -1 || !IsMouseDown(g.DragDropMouseButton));
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if (is_delivered || is_elapsed)
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ClearDragDrop();
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}
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// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
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// Drag and Drop: Fallback for missing source tooltip. This is not ideal but better than nothing.
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// If you want to handle source item disappearing: instead of submitting your description tooltip
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// in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
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// (e.g. end of your item loop, or before EndFrame) by reading payload data.
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// In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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{
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g.DragDropWithinSource = true;
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@ -13932,9 +13937,13 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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}
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else
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{
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// When ImGuiDragDropFlags_SourceExtern is set:
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window = NULL;
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source_id = ImHashStr("#SourceExtern");
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source_drag_active = true;
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mouse_button = g.IO.MouseDown[0] ? 0 : -1;
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KeepAliveID(source_id);
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SetActiveID(source_id, NULL);
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}
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IM_ASSERT(g.DragDropWithinTarget == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
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@ -13946,7 +13955,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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{
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IM_ASSERT(source_id != 0);
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ClearDragDrop();
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IMGUI_DEBUG_LOG_ACTIVEID("[dragdrop] BeginDragDropSource() DragDropActive = true, source_id = %08X\n", source_id);
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IMGUI_DEBUG_LOG_ACTIVEID("[dragdrop] BeginDragDropSource() DragDropActive = true, source_id = 0x%08X%s\n",
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source_id, (flags & ImGuiDragDropFlags_SourceExtern) ? " (EXTERN)" : "");
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ImGuiPayload& payload = g.DragDropPayload;
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payload.SourceId = source_id;
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payload.SourceParentId = source_parent_id;
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@ -14005,7 +14015,7 @@ bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_s
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IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long");
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IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0));
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IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once);
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IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource()
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IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource()
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if (cond == ImGuiCond_Always || payload.DataFrameCount == -1)
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{
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@ -14132,11 +14142,15 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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RenderDragDropTargetRect(r, g.DragDropTargetClipRect);
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g.DragDropAcceptFrameCount = g.FrameCount;
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payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
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if ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) && g.DragDropMouseButton == -1)
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payload.Delivery = was_accepted_previously && (g.DragDropSourceFrameCount < g.FrameCount);
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else
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payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
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if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
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return NULL;
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//IMGUI_DEBUG_LOG("AcceptDragDropPayload(): %08X: return payload\n", g.DragDropTargetId);
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if (payload.Delivery)
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IMGUI_DEBUG_LOG_ACTIVEID("[dragdrop] AcceptDragDropPayload(): 0x%08X: payload delivery\n", g.DragDropTargetId);
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return &payload;
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}
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@ -20197,6 +20211,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Basic info
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Text("Dear ImGui %s", GetVersion());
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if (g.ContextName[0] != 0)
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{
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SameLine();
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Text("(Context Name: \"%s\")", g.ContextName);
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}
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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Text("%d visible windows, %d current allocations", io.MetricsRenderWindows, g.DebugAllocInfo.TotalAllocCount - g.DebugAllocInfo.TotalFreeCount);
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@ -21451,7 +21470,10 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
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{
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ImGuiContext& g = *GImGui;
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const int old_size = g.DebugLogBuf.size();
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g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
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if (g.ContextName[0] != 0)
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g.DebugLogBuf.appendf("[%s] [%05d] ", g.ContextName, g.FrameCount);
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else
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g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
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g.DebugLogBuf.appendfv(fmt, args);
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g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY)
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8
imgui.h
8
imgui.h
@ -1360,12 +1360,18 @@ enum ImGuiDragDropFlags_
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ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
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ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
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ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
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ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
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ImGuiDragDropFlags_PayloadAutoExpire = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
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ImGuiDragDropFlags_PayloadNoCrossContext = 1 << 6, // Hint to specify that the payload may not be copied outside current dear imgui context.
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ImGuiDragDropFlags_PayloadNoCrossProcess = 1 << 7, // Hint to specify that the payload may not be copied outside current process.
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
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ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect, // For peeking ahead and inspecting the payload before delivery.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiDragDropFlags_SourceAutoExpirePayload = ImGuiDragDropFlags_PayloadAutoExpire, // Renamed in 1.90.9
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#endif
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};
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// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui.
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@ -2135,6 +2135,7 @@ struct ImGuiContext
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bool GcCompactAll; // Request full GC
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bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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void* TestEngine; // Test engine user data
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char ContextName[16]; // Storage for a context name (to facilitate debugging multi-context setups)
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// Inputs
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ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
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@ -2479,6 +2480,7 @@ struct ImGuiContext
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GcCompactAll = false;
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TestEngineHookItems = false;
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TestEngine = NULL;
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memset(ContextName, 0, sizeof(ContextName));
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InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
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InputEventsNextEventId = 1;
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