BeginChildFrame() / EndChildFrame() helpers.
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1e9f6cce7f
commit
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17
imgui.cpp
17
imgui.cpp
@ -2530,6 +2530,23 @@ void ImGui::EndChild()
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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void ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size)
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{
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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ImGui::BeginChild(id, size);
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}
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void ImGui::EndChildFrame()
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{
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ImGui::EndChild();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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static ImGuiWindow* FindWindowByName(const char* name)
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{
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// FIXME-OPT: Consider optimizing this (e.g. sorted hashes to window pointers)
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3
imgui.h
3
imgui.h
@ -336,6 +336,9 @@ namespace ImGui
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation.
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IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame.
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IMGUI_API void EndChildFrame();
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IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
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IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
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IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
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