Fixed main viewport not being marked as created, which broke updating the IME input position for the main viewport.

This change also removes the logic scattered about that compensated for PlatformWindowCreated being wrong for the main viewport.
This commit is contained in:
David Maas 2019-03-13 00:57:15 -05:00 committed by omar
parent 9afb849e16
commit e7dca4fec2

View File

@ -3790,6 +3790,7 @@ void ImGui::Initialize(ImGuiContext* context)
ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID;
viewport->Idx = 0;
viewport->PlatformWindowCreated = true;
g.Viewports.push_back(viewport);
g.PlatformIO.MainViewport = g.Viewports[0]; // Make it accessible in public-facing GetPlatformIO() immediately (before the first call to EndFrame)
g.PlatformIO.Viewports.push_back(g.Viewports[0]);
@ -10078,7 +10079,7 @@ static void ImGui::UpdateViewportsNewFrame()
for (int n = 0; n < g.Viewports.Size; n++)
{
ImGuiViewportP* viewport = g.Viewports[n];
const bool platform_funcs_available = (n == 0 || viewport->PlatformWindowCreated);
const bool platform_funcs_available = viewport->PlatformWindowCreated;
if ((g.ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable))
if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available)
viewport->PlatformWindowMinimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
@ -10124,7 +10125,7 @@ static void ImGui::UpdateViewportsNewFrame()
continue;
}
const bool platform_funcs_available = (n == 0 || viewport->PlatformWindowCreated);
const bool platform_funcs_available = viewport->PlatformWindowCreated;
if ((g.ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable))
{
// Update Position and Size (from Platform Window to ImGui) if requested.
@ -10535,7 +10536,7 @@ void ImGui::UpdatePlatformWindows()
for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++)
{
ImGuiViewportP* viewport = g.Viewports[n];
if (n == 0 || viewport->PlatformWindowCreated)
if (viewport->PlatformWindowCreated)
if (g.PlatformIO.Platform_GetWindowFocus(viewport))
focused_viewport = viewport;
}