Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. (#5676, #5727)

This commit is contained in:
Andrew D. Zonenberg 2022-09-28 08:19:34 -07:00 committed by ocornut
parent d17627b9c6
commit e74a50f525
3 changed files with 14 additions and 1 deletions

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@ -138,9 +138,10 @@ Other Changes:
- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate. - Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold. - Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Nav: Fixed an issue opening a menu with Right key from a non-menu window. - Nav: Fixed an issue opening a menu with Right key from a non-menu window.
- Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region, - Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region,
which would result in an abnormal number of vertices created (was slower and more likely to which would result in an abnormal number of vertices created (was slower and more likely to
asserts with 16-bits ImDrawVtx). (#5720) asserts with 16-bits ImDrawVtx). (#5720)
- Fonts: Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. (#5676, #5727) [@azonenberg]
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups. - Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972) (#2589, #5535, #5264, #4972)
- Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921) - Misc: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921)

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@ -2781,6 +2781,7 @@ struct ImFontAtlas
// NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
// NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data.
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
IMGUI_API const ImWchar* GetGlyphRangesGreek(); // Default + Greek and Coptic
IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs
IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs

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@ -2821,6 +2821,17 @@ const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
return &ranges[0]; return &ranges[0];
} }
const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0370, 0x03FF, // Greek and Coptic
0,
};
return &ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesKorean() const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
{ {
static const ImWchar ranges[] = static const ImWchar ranges[] =