Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
Shuffled low-level data types declarations and tweaked comments
This commit is contained in:
parent
32d4f6c5d9
commit
e6ffc04291
67
imgui.h
67
imgui.h
@ -61,7 +61,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.84.1"
|
||||
#define IMGUI_VERSION_NUM 18403
|
||||
#define IMGUI_VERSION_NUM 18404
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
@ -160,7 +160,7 @@ struct ImGuiTextBuffer; // Helper to hold and append into a text buf
|
||||
struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]")
|
||||
struct ImGuiViewport; // A Platform Window (always only one in 'master' branch), in the future may represent Platform Monitor
|
||||
|
||||
// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
|
||||
// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags without overhead, and to not pollute the top of this file)
|
||||
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
|
||||
// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
|
||||
// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
|
||||
@ -200,27 +200,22 @@ typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: f
|
||||
typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport
|
||||
typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
|
||||
|
||||
// Other types
|
||||
#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx']
|
||||
typedef void* ImTextureID; // User data for rendering backend to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
|
||||
#endif
|
||||
typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
|
||||
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
|
||||
typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
|
||||
// Character types
|
||||
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
|
||||
typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
|
||||
typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
|
||||
#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16]
|
||||
typedef ImWchar32 ImWchar;
|
||||
#else
|
||||
typedef ImWchar16 ImWchar;
|
||||
// ImTexture: user data for renderer backend to identify a texture [Compile-time configurable type]
|
||||
// - To use something else than an opaque void* pointer: override with e.g. '#define ImTextureID MyTextureType*' in your imconfig.h file.
|
||||
// - This can be whatever to you want it to be! read the FAQ about ImTextureID for details.
|
||||
#ifndef ImTextureID
|
||||
typedef void* ImTextureID; // Default: store a pointer or an integer fitting in a pointer (most renderer backends are ok with that)
|
||||
#endif
|
||||
|
||||
// Basic scalar data types
|
||||
// ImDrawIdx: vertex index. [Compile-time configurable type]
|
||||
// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended).
|
||||
// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file.
|
||||
#ifndef ImDrawIdx
|
||||
typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends)
|
||||
#endif
|
||||
|
||||
// Scalar data types
|
||||
typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string)
|
||||
typedef signed char ImS8; // 8-bit signed integer
|
||||
typedef unsigned char ImU8; // 8-bit unsigned integer
|
||||
typedef signed short ImS16; // 16-bit signed integer
|
||||
@ -239,7 +234,24 @@ typedef signed long long ImS64; // 64-bit signed integer (post C++11)
|
||||
typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11)
|
||||
#endif
|
||||
|
||||
// 2D vector (often used to store positions or sizes)
|
||||
// Character types
|
||||
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
|
||||
typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
|
||||
typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
|
||||
#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16]
|
||||
typedef ImWchar32 ImWchar;
|
||||
#else
|
||||
typedef ImWchar16 ImWchar;
|
||||
#endif
|
||||
|
||||
// Callback and functions types
|
||||
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
|
||||
typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
|
||||
// ImVec2: 2D vector used to store positions, sizes etc. [Compile-time configurable type]
|
||||
// This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type.
|
||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||
struct ImVec2
|
||||
{
|
||||
@ -253,7 +265,7 @@ struct ImVec2
|
||||
#endif
|
||||
};
|
||||
|
||||
// 4D vector (often used to store floating-point colors)
|
||||
// ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
|
||||
struct ImVec4
|
||||
{
|
||||
float x, y, z, w;
|
||||
@ -618,7 +630,7 @@ namespace ImGui
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
|
||||
// Widgets: Data Plotting
|
||||
// - Consider using ImPlot (https://github.com/epezent/implot)
|
||||
// - Consider using ImPlot (https://github.com/epezent/implot) which is much better!
|
||||
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
@ -2276,13 +2288,6 @@ struct ImDrawCmd
|
||||
inline ImTextureID GetTexID() const { return TextureId; }
|
||||
};
|
||||
|
||||
// Vertex index, default to 16-bit
|
||||
// To allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer backend (recommended).
|
||||
// To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h.
|
||||
#ifndef ImDrawIdx
|
||||
typedef unsigned short ImDrawIdx;
|
||||
#endif
|
||||
|
||||
// Vertex layout
|
||||
#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
|
||||
struct ImDrawVert
|
||||
|
Loading…
Reference in New Issue
Block a user