Examples: SDL: Minor fixes to follow syntax of other examples (#495)
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@ -350,12 +350,11 @@ void ImGui_ImplSdlGL3_NewFrame()
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// Setup display size (every frame to accommodate for window resizing)
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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int w, h;
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int display_w, display_h;
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SDL_GetWindowSize(g_Window, &w, &h);
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SDL_GetWindowSize(g_Window, &w, &h);
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SDL_GL_GetDrawableSize(g_Window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
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int glW, glH;
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SDL_GL_GetDrawableSize(window, &glW, &glH);
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io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
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// Setup time step
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// Setup time step
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Uint32 time = SDL_GetTicks();
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Uint32 time = SDL_GetTicks();
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@ -237,12 +237,11 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
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// Setup display size (every frame to accommodate for window resizing)
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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int w, h;
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int display_w, display_h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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SDL_GL_GetDrawableSize(window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
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int glW, glH;
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SDL_GL_GetDrawableSize(window, &glW, &glH);
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io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
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// Setup time step
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// Setup time step
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Uint32 time = SDL_GetTicks();
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Uint32 time = SDL_GetTicks();
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