mirror of https://github.com/ocornut/imgui
Merge remote-tracking branch 'origin' into 2015-05-menus
This commit is contained in:
commit
e674df8101
|
@ -230,6 +230,10 @@ static void ImGui_ImplDX11_CreateFontsTexture()
|
|||
samplerDesc.MaxLOD = 0.f;
|
||||
g_pd3dDevice->CreateSamplerState(&samplerDesc, &g_pFontSampler);
|
||||
}
|
||||
|
||||
// Cleanup (don't clear the input data if you want to append new fonts later)
|
||||
io.Fonts->ClearInputData();
|
||||
io.Fonts->ClearTexData();
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
|
|
|
@ -224,6 +224,10 @@ static void ImGui_ImplDX9_CreateFontsTexture()
|
|||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)pTexture;
|
||||
|
||||
// Cleanup (don't clear the input data if you want to append new fonts later)
|
||||
io.Fonts->ClearInputData();
|
||||
io.Fonts->ClearTexData();
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_CreateDeviceObjects()
|
||||
|
|
|
@ -174,6 +174,10 @@ void ImGui_ImplGlfwGL3_CreateFontsTexture()
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|||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
|
||||
|
||||
// Cleanup (don't clear the input data if you want to append new fonts later)
|
||||
io.Fonts->ClearInputData();
|
||||
io.Fonts->ClearTexData();
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwGL3_CreateDeviceObjects()
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||||
|
|
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@ -156,6 +156,10 @@ bool ImGui_ImplGlfw_CreateDeviceObjects()
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|||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
|
||||
|
||||
// Cleanup (don't clear the input data if you want to append new fonts later)
|
||||
io.Fonts->ClearInputData();
|
||||
io.Fonts->ClearTexData();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
129
imgui.cpp
129
imgui.cpp
|
@ -12,8 +12,8 @@
|
|||
- PROGRAMMER GUIDE (read me!)
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- Can I have multiple widgets with the same label? (Yes)
|
||||
- How do I update to a newer version of ImGui?
|
||||
- Can I have multiple widgets with the same label? (Yes)
|
||||
- Why is my text output blurry?
|
||||
- How can I load a different font than the default?
|
||||
- How can I load multiple fonts?
|
||||
|
@ -187,6 +187,16 @@
|
|||
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
======================================
|
||||
|
||||
Q: How do I update to a newer version of ImGui?
|
||||
A: Overwrite the following files:
|
||||
imgui.cpp
|
||||
imgui.h
|
||||
stb_rect_pack.h
|
||||
stb_textedit.h
|
||||
stb_truetype.h
|
||||
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
|
||||
in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
|
||||
|
||||
Q: Can I have multiple widgets with the same label?
|
||||
A: Yes. A primer on the use of labels/IDs in ImGui..
|
||||
|
||||
|
@ -271,15 +281,6 @@
|
|||
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
|
||||
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
|
||||
|
||||
Q: How do I update to a newer version of ImGui?
|
||||
A: Overwrite the following files:
|
||||
imgui.cpp
|
||||
imgui.h
|
||||
stb_rect_pack.h
|
||||
stb_textedit.h
|
||||
stb_truetype.h
|
||||
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
|
||||
|
||||
Q: Why is my text output blurry?
|
||||
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
|
||||
|
||||
|
@ -330,6 +331,7 @@
|
|||
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
|
||||
!- input number: large int not reliably supported because of int<>float conversions.
|
||||
- input number: optional range min/max for Input*() functions
|
||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||
|
@ -344,6 +346,7 @@
|
|||
- columns: columns header to act as button (~sort op) and allow resize/reorder (github issue #125)
|
||||
- columns: user specify columns size (github issue #125)
|
||||
- popup: border options. richer api like BeginChild() perhaps? (github issue #197)
|
||||
- combo: sparse combo boxes (via function call?)
|
||||
- combo: turn child handling code into pop up helper
|
||||
- combo: contents should extends to fit label if combo widget is small
|
||||
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
|
||||
|
@ -494,13 +497,14 @@ struct ImGuiTextEditState;
|
|||
struct ImGuiIniData;
|
||||
struct ImGuiState;
|
||||
struct ImGuiWindow;
|
||||
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
|
||||
|
||||
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false);
|
||||
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
|
||||
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
|
||||
|
||||
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max);
|
||||
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& pos_max, const ImVec2* clip_max = NULL, ImGuiAlign align = ImGuiAlign_Default);
|
||||
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
|
||||
static void RenderCheckMark(ImVec2 pos, ImU32 col);
|
||||
|
@ -562,6 +566,7 @@ ImGuiStyle::ImGuiStyle()
|
|||
WindowPadding = ImVec2(8,8); // Padding within a window
|
||||
WindowMinSize = ImVec2(32,32); // Minimum window size
|
||||
WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
|
||||
WindowTitleAlign = ImGuiAlign_Left; // Alignment for title bar text
|
||||
ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
|
||||
FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
|
||||
FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
|
||||
|
@ -933,6 +938,13 @@ static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode,
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
enum ImGuiButtonFlags_
|
||||
{
|
||||
ImGuiButtonFlags_Repeat = (1 << 0),
|
||||
ImGuiButtonFlags_PressedOnClick = (1 << 1),
|
||||
ImGuiButtonFlags_FlattenChilds = (1 << 2)
|
||||
};
|
||||
|
||||
struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
|
||||
{
|
||||
ImGuiCol Col;
|
||||
|
@ -2360,6 +2372,7 @@ void ImGui::Render()
|
|||
|
||||
// Gather windows to render
|
||||
g.IO.MetricsRenderVertices = 0;
|
||||
g.IO.MetricsActiveWindows = 0;
|
||||
for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
|
||||
g.RenderDrawLists[i].resize(0);
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
|
@ -2368,6 +2381,7 @@ void ImGui::Render()
|
|||
if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
|
||||
{
|
||||
// FIXME: Generalize this with a proper layering system so we can stack.
|
||||
g.IO.MetricsActiveWindows++;
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
AddWindowToRenderList(g.RenderDrawLists[1], window);
|
||||
else if (window->Flags & ImGuiWindowFlags_Tooltip)
|
||||
|
@ -2565,37 +2579,36 @@ static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
|
|||
const int text_len = (int)(text_end - text);
|
||||
if (text_len > 0)
|
||||
{
|
||||
// Render
|
||||
window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_end, wrap_width);
|
||||
|
||||
// Log as text
|
||||
if (g.LogEnabled)
|
||||
LogText(pos, text, text_end);
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max)
|
||||
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& pos_max, const ImVec2* clip_max, ImGuiAlign align)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Hide anything after a '##' string
|
||||
const char* text_display_end = FindTextDisplayEnd(text, text_end);
|
||||
const int text_len = (int)(text_display_end - text);
|
||||
if (text_len > 0)
|
||||
{
|
||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
|
||||
if (text_len == 0)
|
||||
return;
|
||||
|
||||
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
||||
const bool need_clipping = (pos.x + text_size.x >= clip_max.x) || (pos.y + text_size.y >= clip_max.y);
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Render
|
||||
window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, need_clipping ? &clip_max : NULL);
|
||||
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
|
||||
if (!clip_max) clip_max = &pos_max;
|
||||
const bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
|
||||
|
||||
// Log as text
|
||||
if (g.LogEnabled)
|
||||
LogText(pos, text, text_display_end);
|
||||
}
|
||||
// Align
|
||||
if (align & ImGuiAlign_Center) pos.x = ImMax(pos.x, (pos.x + pos_max.x - text_size.x) * 0.5f);
|
||||
else if (align & ImGuiAlign_Right) pos.x = ImMax(pos.x, pos_max.x - text_size.x);
|
||||
|
||||
// Render
|
||||
window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, need_clipping ? clip_max : NULL);
|
||||
if (g.LogEnabled)
|
||||
LogText(pos, text, text_display_end);
|
||||
}
|
||||
|
||||
// Render a rectangle shaped with optional rounding and borders
|
||||
|
@ -3604,7 +3617,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||
const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
|
||||
const ImGuiID resize_id = window->GetID("#RESIZE");
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, resize_id, &hovered, &held, true);
|
||||
ButtonBehavior(resize_rect, resize_id, &hovered, &held, true, ImGuiButtonFlags_FlattenChilds);
|
||||
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
||||
|
||||
if (hovered || held)
|
||||
|
@ -3729,16 +3742,19 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||
if (p_opened != NULL)
|
||||
CloseWindowButton(p_opened);
|
||||
|
||||
ImVec2 text_min = window->Pos + style.FramePadding;
|
||||
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
||||
{
|
||||
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
|
||||
text_min.x += g.FontSize + style.ItemInnerSpacing.x;
|
||||
}
|
||||
|
||||
const ImVec2 text_size = CalcTextSize(name, NULL, true);
|
||||
const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_rect.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y*2 + text_size.y);
|
||||
RenderTextClipped(text_min, name, NULL, &text_size, text_max);
|
||||
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
||||
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
|
||||
|
||||
ImVec2 text_min = window->Pos + style.FramePadding;
|
||||
ImVec2 text_max = window->Pos + ImVec2(window->Size.x - style.FramePadding.x, style.FramePadding.y*2 + text_size.y);
|
||||
ImVec2 clip_max = ImVec2(window->Pos.x + window->Size.x - (p_opened ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
|
||||
bool pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0;
|
||||
bool pad_right = (p_opened != NULL);
|
||||
if (style.WindowTitleAlign & ImGuiAlign_Center) pad_right = pad_left;
|
||||
if (pad_left) text_min.x += g.FontSize + style.ItemInnerSpacing.x;
|
||||
if (pad_right) text_max.x -= g.FontSize + style.ItemInnerSpacing.x;
|
||||
RenderTextClipped(text_min, name, NULL, &text_size, text_max, &clip_max, style.WindowTitleAlign);
|
||||
}
|
||||
|
||||
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
||||
|
@ -4706,13 +4722,13 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool IsHovered(const ImRect& bb, ImGuiID id)
|
||||
static bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
if (g.HoveredId == 0 || g.HoveredId == id)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (g.HoveredRootWindow == window->RootWindow)
|
||||
if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
|
||||
if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && IsMouseHoveringRect(bb))
|
||||
if (IsWindowContentHoverable(g.HoveredRootWindow))
|
||||
return true;
|
||||
|
@ -4720,13 +4736,13 @@ static bool IsHovered(const ImRect& bb, ImGuiID id)
|
|||
return false;
|
||||
}
|
||||
|
||||
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click)
|
||||
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
const bool hovered = IsHovered(bb, id);
|
||||
bool pressed = false;
|
||||
const bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
|
||||
if (hovered)
|
||||
{
|
||||
g.HoveredId = id;
|
||||
|
@ -4734,7 +4750,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||
{
|
||||
if (g.IO.MouseClicked[0])
|
||||
{
|
||||
if (pressed_on_click)
|
||||
if (flags & ImGuiButtonFlags_PressedOnClick)
|
||||
{
|
||||
pressed = true;
|
||||
SetActiveId(0);
|
||||
|
@ -4745,7 +4761,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||
}
|
||||
FocusWindow(window);
|
||||
}
|
||||
else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
|
||||
else if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
|
||||
{
|
||||
pressed = true;
|
||||
}
|
||||
|
@ -4791,7 +4807,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
|
|||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held);
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held ? ImGuiButtonFlags_Repeat : 0);
|
||||
|
||||
// Render
|
||||
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
|
@ -7270,7 +7286,7 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, false, false);
|
||||
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true);
|
||||
|
||||
// Render
|
||||
if (hovered || selected)
|
||||
|
@ -8678,10 +8694,8 @@ void ImFontAtlas::ClearTexData()
|
|||
TexPixelsRGBA32 = NULL;
|
||||
}
|
||||
|
||||
void ImFontAtlas::Clear()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
ClearInputData();
|
||||
ClearTexData();
|
||||
for (size_t i = 0; i < Fonts.size(); i++)
|
||||
{
|
||||
Fonts[i]->~ImFont();
|
||||
|
@ -8690,6 +8704,13 @@ void ImFontAtlas::Clear()
|
|||
Fonts.clear();
|
||||
}
|
||||
|
||||
void ImFontAtlas::Clear()
|
||||
{
|
||||
ClearInputData();
|
||||
ClearTexData();
|
||||
ClearFonts();
|
||||
}
|
||||
|
||||
void ImGui::GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size)
|
||||
{
|
||||
printf("GetDefaultFontData() is obsoleted in ImGui 1.30.\n");
|
||||
|
@ -8819,7 +8840,7 @@ bool ImFontAtlas::Build()
|
|||
for (size_t input_i = 0; input_i < InputData.size(); input_i++)
|
||||
{
|
||||
ImFontAtlasData& data = *InputData[input_i];
|
||||
IM_ASSERT(data.OutFont && !data.OutFont->IsLoaded());
|
||||
IM_ASSERT(data.OutFont && (!data.OutFont->IsLoaded() || data.OutFont->ContainerAtlas == this));
|
||||
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)data.TTFData, data.FontNo);
|
||||
IM_ASSERT(font_offset >= 0);
|
||||
if (!stbtt_InitFont(&data.FontInfo, (unsigned char*)data.TTFData, font_offset))
|
||||
|
@ -8933,6 +8954,7 @@ bool ImFontAtlas::Build()
|
|||
int font_ascent, font_descent, font_line_gap;
|
||||
stbtt_GetFontVMetrics(&data.FontInfo, &font_ascent, &font_descent, &font_line_gap);
|
||||
data.OutFont->BaseLine = (font_ascent * font_scale);
|
||||
data.OutFont->Glyphs.resize(0);
|
||||
|
||||
const float uv_scale_x = 1.0f / TexWidth;
|
||||
const float uv_scale_y = 1.0f / TexHeight;
|
||||
|
@ -8969,7 +8991,6 @@ bool ImFontAtlas::Build()
|
|||
ImGui::MemFree(buf_ranges);
|
||||
buf_packedchars = NULL;
|
||||
buf_ranges = NULL;
|
||||
ClearInputData();
|
||||
|
||||
// Render into our custom data block
|
||||
RenderCustomTexData(1, &extra_rects);
|
||||
|
@ -10143,7 +10164,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Fonts"))
|
||||
if (ImGui::TreeNode("Fonts", "Fonts (%d)", (int)ImGui::GetIO().Fonts->Fonts.size()))
|
||||
{
|
||||
ImGui::TextWrapped("Tip: Load fonts with GetIO().Fonts->AddFontFromFileTTF().");
|
||||
for (size_t i = 0; i < ImGui::GetIO().Fonts->Fonts.size(); i++)
|
||||
|
|
33
imgui.h
33
imgui.h
|
@ -36,12 +36,13 @@ struct ImGuiStorage;
|
|||
struct ImGuiStyle;
|
||||
|
||||
typedef unsigned int ImU32;
|
||||
typedef unsigned short ImWchar; // character for display
|
||||
typedef unsigned short ImWchar; // character for keyboard input/display
|
||||
typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id)
|
||||
typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
|
||||
typedef int ImGuiCol; // enum ImGuiCol_
|
||||
typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
|
||||
typedef int ImGuiKey; // enum ImGuiKey_
|
||||
typedef int ImGuiAlign; // enum ImGuiAlign_
|
||||
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
|
||||
typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
|
||||
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
||||
|
@ -79,9 +80,9 @@ namespace ImGui
|
|||
IMGUI_API void MemFree(void* ptr);
|
||||
}
|
||||
|
||||
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
|
||||
// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
|
||||
// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
|
||||
// Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need.
|
||||
// Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
|
||||
#ifndef ImVector
|
||||
template<typename T>
|
||||
class ImVector
|
||||
|
@ -145,8 +146,11 @@ public:
|
|||
// - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
|
||||
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
|
||||
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
|
||||
// - struct ImGuiTextEditCallbackData // Shared state of ImGui::InputText() when using custom callbacks
|
||||
// - struct ImColor // Helper functions to created packed 32-bit RGBA color values
|
||||
// - struct ImDrawList // Draw command list
|
||||
// - struct ImFont // TTF font loader, bake glyphs into bitmap
|
||||
// - struct ImFontAtlas // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap
|
||||
// - struct ImFont // Single font
|
||||
|
||||
// ImGui end-user API
|
||||
// In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
|
||||
|
@ -321,11 +325,11 @@ namespace ImGui
|
|||
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
|
||||
|
||||
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
|
@ -572,6 +576,14 @@ enum ImGuiStyleVar_
|
|||
ImGuiStyleVar_GrabMinSize // float
|
||||
};
|
||||
|
||||
enum ImGuiAlign_
|
||||
{
|
||||
ImGuiAlign_Left = 1 << 0,
|
||||
ImGuiAlign_Center = 1 << 1,
|
||||
ImGuiAlign_Right = 1 << 2,
|
||||
ImGuiAlign_Default = ImGuiAlign_Left,
|
||||
};
|
||||
|
||||
// Enumeration for ColorEditMode()
|
||||
enum ImGuiColorEditMode_
|
||||
{
|
||||
|
@ -611,6 +623,7 @@ struct ImGuiStyle
|
|||
ImVec2 WindowPadding; // Padding within a window
|
||||
ImVec2 WindowMinSize; // Minimum window size
|
||||
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
|
||||
ImGuiAlign WindowTitleAlign; // Alignment for title bar text
|
||||
float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
|
||||
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
|
||||
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
|
||||
|
@ -704,6 +717,7 @@ struct ImGuiIO
|
|||
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
|
||||
int MetricsAllocs; // Number of active memory allocations
|
||||
int MetricsRenderVertices; // Vertices processed during last call to Render()
|
||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// [Internal] ImGui will maintain those fields for you
|
||||
|
@ -983,8 +997,10 @@ struct ImFontAtlas
|
|||
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
|
||||
IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
|
||||
IMGUI_API void ClearTexData(); // Saves RAM once the texture has been copied to graphics memory.
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
|
||||
IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
|
||||
IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
|
||||
IMGUI_API void Clear(); // Clear all
|
||||
|
||||
// Retrieve texture data
|
||||
// User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
|
||||
|
@ -1015,7 +1031,6 @@ struct ImFontAtlas
|
|||
struct ImFontAtlasData;
|
||||
ImVector<ImFontAtlasData*> InputData; // Internal data
|
||||
IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
|
||||
IMGUI_API void ClearInputData(); // Clear the input TTF data.
|
||||
IMGUI_API void RenderCustomTexData(int pass, void* rects);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue