Merged changes from original master
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e6318abcee
@ -36,7 +36,7 @@ Gallery
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![screenshot 4](/web/test_window_04.png?raw=true)
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![screenshot 4](/web/examples_02.png?raw=true)
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ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using M+ font to display Japanese:
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ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese:
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![utf-8 screenshot](/web/utf8_sample_01.png?raw=true)
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@ -24,7 +24,7 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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BIN
extra_fonts/DroidSans.ttf
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BIN
extra_fonts/DroidSans.ttf
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Binary file not shown.
@ -5,6 +5,11 @@
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EXTRA FONTS FOR IMGUI
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---------------------------------
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DroidSans.ttf
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Copyright (c) Steve Matteson
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Apache License, version 2.0
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http://www.google.com/fonts/specimen/Droid+Sans
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ProggyClean.ttf
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Copyright (c) 2004, 2005 Tristan Grimmer
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MIT License
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21
imgui.cpp
21
imgui.cpp
@ -1,4 +1,4 @@
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// ImGui library v1.30
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// ImGui library v1.31 wip
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -128,6 +128,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
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- 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
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- 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
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(1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels.
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@ -983,6 +984,7 @@ struct ImGuiState
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// Render
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ImVector<ImDrawList*> RenderDrawLists;
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ImVector<ImGuiWindow*> RenderSortedWindows;
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// Widget state
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ImGuiTextEditState InputTextState;
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@ -1768,7 +1770,7 @@ void ImGui::NewFrame()
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.clear();
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g.CurrentWindowStack.resize(0);
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// Create implicit window - we will only render it if the user has added something to it.
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ImGui::Begin("Debug", NULL, ImVec2(400,400));
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@ -1885,18 +1887,18 @@ void ImGui::Render()
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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ImVector<ImGuiWindow*> sorted_windows;
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sorted_windows.reserve(g.Windows.size());
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g.RenderSortedWindows.resize(0);
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g.RenderSortedWindows.reserve(g.Windows.size());
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
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if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
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if (window->Visible)
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continue;
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AddWindowToSortedBuffer(window, sorted_windows);
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AddWindowToSortedBuffer(window, g.RenderSortedWindows);
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}
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IM_ASSERT(g.Windows.size() == sorted_windows.size()); // We done something wrong
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g.Windows.swap(sorted_windows);
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IM_ASSERT(g.Windows.size() == g.RenderSortedWindows.size()); // We done something wrong
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g.Windows.swap(g.RenderSortedWindows);
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// Clear data for next frame
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g.IO.MouseWheel = 0.0f;
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@ -5038,6 +5040,9 @@ static bool InputTextFilterCharacter(ImWchar c, ImGuiInputTextFlags flags)
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if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
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return true;
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if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
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return true;
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if (flags & ImGuiInputTextFlags_CharsDecimal)
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if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
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return true;
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25
imgui.h
25
imgui.h
@ -1,4 +1,4 @@
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// ImGui library v1.30
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// ImGui library v1.31 wip
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// See .cpp file for commentary.
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
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@ -69,7 +69,7 @@ struct ImVec4
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namespace ImGui
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{
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// Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
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// Proxy functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
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IMGUI_API void* MemAlloc(size_t sz);
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IMGUI_API void MemFree(void* ptr);
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}
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@ -113,14 +113,17 @@ public:
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inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; }
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inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; }
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inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
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inline void reserve(size_t new_capacity) { if( new_capacity <= Capacity )
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return;
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T* NewData = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
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memcpy(NewData, Data, Size * sizeof(value_type));
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ImGui::MemFree(Data);
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Data = NewData;
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Capacity = new_capacity; }
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inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
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inline void reserve(size_t new_capacity)
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{
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if (new_capacity <= Capacity) return;
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T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
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memcpy(new_data, Data, Size * sizeof(value_type));
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ImGui::MemFree(Data);
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Data = new_data;
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Capacity = new_capacity;
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}
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inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
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inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
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@ -530,7 +533,7 @@ struct ImGuiIO
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const char* (*GetClipboardTextFn)();
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void (*SetClipboardTextFn)(const char* text);
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// Optional: override memory allocations (default to posix malloc/free)
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// Optional: override memory allocations (default to posix malloc/free). MemFreeFn() may be called with a NULL pointer.
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void* (*MemAllocFn)(size_t sz);
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void (*MemFreeFn)(void* ptr);
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@ -710,7 +713,7 @@ struct ImColor
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{
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ImVec4 Value;
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ImColor(int r, int g, int b, int a = 255) { Value.x = r / 255.0f; Value.y = g / 255.0f; Value.z = b / 255.0f; Value.w = a / 255.0f; }
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ImColor(int r, int g, int b, int a = 255) { Value.x = (float)r / 255.0f; Value.y = (float)g / 255.0f; Value.z = (float)b / 255.0f; Value.w = (float)a / 255.0f; }
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ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
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ImColor(const ImVec4& col) { Value = col; }
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