Docking: Honor style.WindowMenuButtonPosition setting in docking node.
This commit is contained in:
parent
afad952450
commit
e5dfa0855f
46
imgui.cpp
46
imgui.cpp
@ -11125,7 +11125,7 @@ namespace ImGui
|
||||
static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
|
||||
static void DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking);
|
||||
static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data);
|
||||
static ImRect DockNodeCalcTabBarRect(const ImGuiDockNode* node);
|
||||
static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_collapse_button_pos);
|
||||
static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired);
|
||||
static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos);
|
||||
static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; }
|
||||
@ -12322,8 +12322,12 @@ static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* r
|
||||
static ImGuiID ImGui::DockNodeUpdateTabListMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar)
|
||||
{
|
||||
// Try to position the menu so it is more likely to stays within the same viewport
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiID ret_tab_id = 0;
|
||||
SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()));
|
||||
if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left)
|
||||
SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
||||
else
|
||||
SetNextWindowPos(ImVec2(node->Pos.x + node->Size.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
|
||||
if (BeginPopup("#TabListMenu"))
|
||||
{
|
||||
node->IsFocused = true;
|
||||
@ -12419,15 +12423,19 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
|
||||
is_focused |= node->IsFocused;
|
||||
}
|
||||
|
||||
// Layout
|
||||
ImRect title_bar_rect, tab_bar_rect;
|
||||
ImVec2 collapse_button_pos;
|
||||
DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &collapse_button_pos);
|
||||
|
||||
// Title bar
|
||||
if (is_focused)
|
||||
node->LastFrameFocused = g.FrameCount;
|
||||
ImRect title_bar_rect = ImRect(node->Pos, node->Pos + ImVec2(node->Size.x, g.FontSize + style.FramePadding.y * 2.0f));
|
||||
ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
|
||||
host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, ImDrawCornerFlags_Top);
|
||||
|
||||
// Collapse button
|
||||
if (CollapseButton(host_window->GetID("#COLLAPSE"), title_bar_rect.Min, node))
|
||||
if (CollapseButton(host_window->GetID("#COLLAPSE"), collapse_button_pos, node))
|
||||
OpenPopup("#TabListMenu");
|
||||
if (IsItemActive())
|
||||
focus_tab_id = tab_bar->SelectedTabId;
|
||||
@ -12461,7 +12469,6 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
|
||||
tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID;
|
||||
|
||||
// Begin tab bar
|
||||
const ImRect tab_bar_rect = DockNodeCalcTabBarRect(node);
|
||||
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons);
|
||||
tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode;
|
||||
if (!host_window->Collapsed && is_focused)
|
||||
@ -12621,15 +12628,27 @@ static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow*
|
||||
return false;
|
||||
}
|
||||
|
||||
static ImRect ImGui::DockNodeCalcTabBarRect(const ImGuiDockNode* node)
|
||||
// FIXME: This is similar to RenderWindowTitleBarContents, may want to share code.
|
||||
static void ImGui::DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_collapse_button_pos)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + (g.FontSize + g.Style.FramePadding.y * 2.0f));
|
||||
if (node->HasCollapseButton)
|
||||
r.Min.x += g.Style.FramePadding.x + g.FontSize; // + g.Style.ItemInnerSpacing.x; // <-- Adding ItemInnerSpacing makes the title text moves slightly when in a tab bar. Instead we adjusted RenderArrowDockMenu()
|
||||
// In DockNodeUpdateTabBar() we currently display a disabled close button even if there is none.
|
||||
r.Max.x -= g.Style.FramePadding.x + g.FontSize + 1.0f;
|
||||
return r;
|
||||
ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0f);
|
||||
if (out_title_rect) { *out_title_rect = r; }
|
||||
|
||||
ImVec2 collapse_button_pos = r.Min;
|
||||
r.Max.x -= g.Style.FramePadding.x + g.FontSize;// +1.0f; // In DockNodeUpdateTabBar() we currently display a disabled close button even if there is none.
|
||||
if (node->HasCollapseButton && g.Style.WindowMenuButtonPosition == ImGuiDir_Left)
|
||||
{
|
||||
r.Min.x += g.Style.FramePadding.x + g.FontSize; // + g.Style.ItemInnerSpacing.x; // <-- Adding ItemInnerSpacing makes the title text moves slightly when in a docking tab bar. Instead we adjusted RenderArrowDockMenu()
|
||||
}
|
||||
else if (node->HasCollapseButton && g.Style.WindowMenuButtonPosition == ImGuiDir_Right)
|
||||
{
|
||||
r.Min.x += g.Style.FramePadding.x;
|
||||
r.Max.x -= g.FontSize + g.Style.FramePadding.x;
|
||||
collapse_button_pos = ImVec2(r.Max.x, r.Min.y);
|
||||
}
|
||||
if (out_tab_bar_rect) { *out_tab_bar_rect = r; }
|
||||
if (out_collapse_button_pos) { *out_collapse_button_pos = collapse_button_pos; }
|
||||
}
|
||||
|
||||
void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired)
|
||||
@ -12832,7 +12851,8 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
|
||||
if (data->IsDropAllowed && can_preview_tabs && data->SplitDir == ImGuiDir_None && data->IsCenterAvailable)
|
||||
{
|
||||
// Compute target tab bar geometry so we can locate our preview tabs
|
||||
ImRect tab_bar_rect = DockNodeCalcTabBarRect(&data->FutureNode);
|
||||
ImRect tab_bar_rect;
|
||||
DockNodeCalcTabBarLayout(&data->FutureNode, NULL, &tab_bar_rect, NULL);
|
||||
ImVec2 tab_pos = tab_bar_rect.Min;
|
||||
if (host_node && host_node->TabBar)
|
||||
{
|
||||
|
@ -793,7 +793,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_no
|
||||
}
|
||||
else
|
||||
{
|
||||
ImVec2 backup_active_click_offset = g.ActiveIdClickOffset;
|
||||
ImVec2 backup_active_click_offset = g.ActiveIdClickOffset + (pos - window->Pos);
|
||||
StartMouseMovingWindow(window);
|
||||
g.ActiveIdClickOffset = backup_active_click_offset;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user