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ocornut 2015-05-14 11:32:12 +01:00
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- PROGRAMMER GUIDE (read me!)
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- Can I have multiple widgets with the same label? (Yes)
- How do I update to a newer version of ImGui?
- Can I have multiple widgets with the same label? (Yes)
- Why is my text output blurry?
- How can I load a different font than the default?
- How can I load multiple fonts?
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
======================================
Q: How do I update to a newer version of ImGui?
A: Overwrite the following files:
imgui.cpp
imgui.h
stb_rect_pack.h
stb_textedit.h
stb_truetype.h
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
Q: Can I have multiple widgets with the same label?
A: Yes. A primer on the use of labels/IDs in ImGui..
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e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
Q: How do I update to a newer version of ImGui?
A: Overwrite the following files:
imgui.cpp
imgui.h
stb_rect_pack.h
stb_textedit.h
stb_truetype.h
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
Q: Why is my text output blurry?
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
!- input number: large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)