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imgui.cpp
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imgui.cpp
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- PROGRAMMER GUIDE (read me!)
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- Can I have multiple widgets with the same label? (Yes)
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- How do I update to a newer version of ImGui?
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- Can I have multiple widgets with the same label? (Yes)
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- Why is my text output blurry?
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- How can I load a different font than the default?
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- How can I load multiple fonts?
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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Q: How do I update to a newer version of ImGui?
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A: Overwrite the following files:
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imgui.cpp
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imgui.h
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stb_rect_pack.h
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stb_textedit.h
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stb_truetype.h
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Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
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in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
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Q: Can I have multiple widgets with the same label?
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A: Yes. A primer on the use of labels/IDs in ImGui..
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e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
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Q: How do I update to a newer version of ImGui?
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A: Overwrite the following files:
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imgui.cpp
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imgui.h
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stb_rect_pack.h
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stb_textedit.h
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stb_truetype.h
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Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
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Q: Why is my text output blurry?
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A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
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!- input number: large int not reliably supported because of int<>float conversions.
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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