diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp index 31f47c923..8b7cc3904 100644 --- a/examples/opengl_example/main.cpp +++ b/examples/opengl_example/main.cpp @@ -233,11 +233,11 @@ void InitImGui() IM_ASSERT(tex_data != NULL); // Automatically find white pixel from the texture we just loaded - // (io.FontTexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects) + // (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects) for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++) if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff) { - io.FontTexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y)); + io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y)); break; } #endif diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt index c00a1e4d2..523996285 100644 --- a/extra_fonts/README.txt +++ b/extra_fonts/README.txt @@ -48,16 +48,16 @@ Configure bmfont: (B) Use fonts from external files - You need to set io.FontTexUvForWhite to UV coordinates pointing to a white pixel in the texture. + You need to set io.Font->TexUvForWhite to UV coordinates pointing to a white pixel in the texture. You can either locate a white pixel manually or use code at runtime to find or write one. The OpenGL example include sample code to find a white pixel given an uncompressed 32-bits texture: // Automatically find white pixel from the texture we just loaded - // (io.FontTexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects) + // (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects) for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++) if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff) { - io.FontTexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y)); + io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y)); break; } @@ -69,30 +69,30 @@ Configure bmfont: io.Font = new ImFont(); io.Font->LoadFromFile("proggy_clean_13.fnt"); IM_ASSERT(io.Font->IsLoaded()); - io.FontTexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128); - io.FontYOffset = +1; + io.Font->TexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128); + io.Font->DisplayOffset = ImVec2(0.0f, +1.0f); // proggy_small_12 io.Font = new ImFont(); io.Font->LoadFromFile("proggy_small_12.fnt"); IM_ASSERT(io.Font->IsLoaded()); - io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64); - io.FontYOffset = +2; + io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64); + io.Font->DisplayOffset = ImVec2(0.0f, +2.0f); // proggy_small_14 io.Font = new ImFont(); io.Font->LoadFromFile("proggy_small_14.fnt"); IM_ASSERT(io.Font->IsLoaded()); - io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64); - io.FontYOffset = +3; + io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64); + io.Font->DisplayOffset = ImVec2(0.0f, +3.0f); // courier_new_16 io.Font->LoadFromFile("courier_new_16.fnt"); - io.FontTexUvForWhite = ImVec2(1.0f/256.0f,4.0f/128); + io.Font->TexUvForWhite = ImVec2(1.0f/256.0f,4.0f/128); // courier_new_18 io.Font->LoadFromFile("courier_new_18.fnt"); - io.FontTexUvForWhite = ImVec2(4.0f/256.0f,5.0f/256); + io.Font->TexUvForWhite = ImVec2(4.0f/256.0f,5.0f/256); 2. Load the matching .PNG data into a texture diff --git a/imgui.cpp b/imgui.cpp index 547cdb7ad..0d92e5bdc 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -111,6 +111,7 @@ Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. + - 2014/11/28 (1.17) moved IO.Font*** options to inside the IO.Font-> structure. - 2014/11/26 (1.17) reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility - 2014/11/07 (1.15) renamed IsHovered() to IsItemHovered() - 2014/10/02 (1.14) renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) @@ -128,17 +129,13 @@ - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) - try adjusting ImGui::GetIO().PixelCenterOffset to 0.5f or 0.375f - - if you can only see text but no solid shapes or lines: - - make sure io.FontTexUvForWhite is set to the texture coordinates of a pure white pixel in your texture. - (this is done for you if you are using the default font) - (ImGui is using this texture coordinate to draw solid objects so text and solid draw calls can be merged into one.) - - if you want to use a different font than the default: - create bitmap font data using BMFont, make sure that BMFont is exporting the .fnt file in Binary mode. io.Font = new ImBitmapFont(); io.Font->LoadFromFile("path_to_your_fnt_file.fnt"); - - load your texture yourself. texture *MUST* have white pixel at UV coordinate io.FontTexUvForWhite. This is used to draw all solid shapes. + - load your texture yourself. texture *MUST* have white pixel at UV coordinate io.Font->TexUvForWhite. This is used to draw all solid shapes. - the extra_fonts/ folder provides examples of using external fonts. + - if you can only see text but no solid shapes or lines, make sure io.Font->TexUvForWhite is set to the texture coordinates of a pure white pixel in your texture! - if you are confused about the meaning or use of ID in ImGui: - some widgets requires state to be carried over multiple frames (most typically ImGui often wants remember what is the "active" widget). @@ -350,11 +347,8 @@ ImGuiIO::ImGuiIO() IniFilename = "imgui.ini"; LogFilename = "imgui_log.txt"; Font = NULL; - FontYOffset = 0.0f; - FontTexUvForWhite = ImVec2(0.0f,0.0f); - FontBaseScale = 1.0f; + FontGlobalScale = 1.0f; FontAllowUserScaling = false; - FontFallbackGlyph = (ImWchar)'?'; PixelCenterOffset = 0.0f; MousePos = ImVec2(-1,-1); MousePosPrev = ImVec2(-1,-1); @@ -731,7 +725,8 @@ struct ImGuiState bool Initialized; ImGuiIO IO; ImGuiStyle Style; - float FontSize; // == IO.FontBaseScale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y + float FontSize; // == IO.FontGlobalScale * IO.Font->Scale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y + ImVec2 FontTexUvForWhite; // == IO.Font->FontTexUvForWhite (cached copy) float Time; int FrameCount; @@ -1348,7 +1343,6 @@ void ImGui::NewFrame() IM_ASSERT(g.IO.DeltaTime > 0.0f); IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f); IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented - IM_ASSERT(g.IO.FontBaseScale > 0.0f); if (!g.Initialized) { @@ -1368,16 +1362,20 @@ void ImGui::NewFrame() new(g.IO.Font) ImFont(); g.IO.Font->LoadFromMemory(fnt_data, fnt_size); IM_ASSERT(g.IO.Font->IsLoaded()); // Font failed to load - g.IO.FontYOffset = +1; + g.IO.Font->DisplayOffset = ImVec2(0.0f, +1.0f); } g.Initialized = true; } + IM_ASSERT(g.IO.Font && g.IO.Font->IsLoaded()); // Font not loaded + IM_ASSERT(g.IO.Font->Scale > 0.0f); + g.FontSize = g.IO.FontGlobalScale * g.IO.Font->GetFontSize() * g.IO.Font->Scale; + g.FontTexUvForWhite = g.IO.Font->TexUvForWhite; + g.IO.Font->FallbackGlyph = g.IO.Font->FindGlyph(g.IO.Font->FallbackChar); g.Time += g.IO.DeltaTime; g.FrameCount += 1; g.Tooltip[0] = '\0'; - g.FontSize = g.IO.FontBaseScale * g.IO.Font->GetFontSize(); // Update inputs state if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) @@ -5454,7 +5452,7 @@ void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col) { vtx_write->pos = pos; vtx_write->col = col; - vtx_write->uv = GImGui.IO.FontTexUvForWhite; + vtx_write->uv = GImGui.FontTexUvForWhite; vtx_write++; } @@ -5686,6 +5684,11 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 ImFont::ImFont() { + Scale = 1.0f; + DisplayOffset = ImVec2(0.0f,0.0f); + TexUvForWhite = ImVec2(0.0f,0.0f); + FallbackChar = (ImWchar)'?'; + Data = NULL; DataSize = 0; DataOwned = false; @@ -5695,7 +5698,6 @@ ImFont::ImFont() GlyphsCount = 0; Kerning = NULL; KerningCount = 0; - TabCount = 4; } void ImFont::Clear() @@ -5790,10 +5792,11 @@ bool ImFont::LoadFromMemory(const void* data, size_t data_size) Glyphs = (FntGlyph*)p; GlyphsCount = block_size / sizeof(FntGlyph); break; - default: + case 5: IM_ASSERT(Kerning == NULL && KerningCount == 0); Kerning = (FntKerning*)p; KerningCount = block_size / sizeof(FntKerning); + default: break; } p += block_size; @@ -5987,7 +5990,7 @@ static int ImTextCountUtf8BytesFromWchar(const ImWchar* in_text, const ImWchar* return bytes_count; } -const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const +const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { // Simple word-wrapping for English, not full-featured. Please submit failing cases! // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) @@ -6042,7 +6045,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c } else { - if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph)) + if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph)) char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; } @@ -6096,7 +6099,6 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons const float scale = size / (float)Info->FontSize; const float line_height = (float)Info->FontSize * scale; - const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph); ImVec2 text_size = ImVec2(0,0); float line_width = 0.0f; @@ -6112,7 +6114,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width, fallback_glyph); + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } @@ -6156,7 +6158,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) char_width = (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; } - else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph)) + else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph)) { char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; } @@ -6187,7 +6189,6 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be const float scale = size / (float)Info->FontSize; const float line_height = (float)Info->FontSize * scale; - const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph); ImVec2 text_size = ImVec2(0,0); float line_width = 0.0f; @@ -6215,7 +6216,7 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be } else { - if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph)) + if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph)) char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; } @@ -6248,11 +6249,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re const float tex_scale_x = 1.0f / (float)Common->ScaleW; const float tex_scale_y = 1.0f / (float)(Common->ScaleH); const float outline = (float)Info->Outline; - const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph); // Align to be pixel perfect - pos.x = (float)(int)pos.x; - pos.y = (float)(int)pos.y + GImGui.IO.FontYOffset; + pos.x = (float)(int)pos.x + DisplayOffset.x; + pos.y = (float)(int)pos.y + DisplayOffset.y; const bool word_wrap_enabled = (wrap_width > 0.0f); const char* word_wrap_eol = NULL; @@ -6269,7 +6269,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x), fallback_glyph); + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } @@ -6309,7 +6309,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) char_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; } - else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph)) + else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph)) { char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; if (c != ' ') @@ -6525,6 +6525,20 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) ImGui::TreePop(); } + /* + // Font scaling options + // Note that those are not actually part of the style. + if (ImGui::TreeNode("Font")) + { + static float window_scale = 1.0f; + ImGui::SliderFloat("window scale", &window_scale, 0.3f, 2.0f, "%.1f"); // scale only this window + ImGui::SliderFloat("font scale", &ImGui::GetIO().Font->Scale, 0.3f, 2.0f, "%.1f"); // scale only this font + ImGui::SliderFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.3f, 2.0f, "%.1f"); // scale everything + ImGui::SetWindowFontScale(window_scale); + ImGui::TreePop(); + } + */ + ImGui::PopItemWidth(); } @@ -6569,6 +6583,7 @@ void ImGui::ShowTestWindow(bool* open) ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150); ImGui::Checkbox("no scrollbar", &no_scrollbar); ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f); + if (ImGui::TreeNode("Style Editor")) { ImGui::ShowStyleEditor(); diff --git a/imgui.h b/imgui.h index b22b4d17f..cf11b6030 100644 --- a/imgui.h +++ b/imgui.h @@ -30,8 +30,8 @@ struct ImGuiWindow; #endif typedef unsigned int ImU32; -typedef unsigned short ImWchar; -typedef ImU32 ImGuiID; +typedef unsigned short ImWchar; // hold a character for display +typedef ImU32 ImGuiID; // hold widget unique ID typedef int ImGuiCol; // enum ImGuiCol_ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_ typedef int ImGuiKey; // enum ImGuiKey_ @@ -160,7 +160,7 @@ namespace ImGui IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives. IMGUI_API ImFont* GetWindowFont(); IMGUI_API float GetWindowFontSize(); - IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together. + IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows. IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget. IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it). @@ -454,12 +454,9 @@ struct ImGuiIO float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array - ImFont* Font; // // Font - float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis. - ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture. - float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() - bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel. - ImWchar FontFallbackGlyph; // = '?' // Replacement glyph is one isn't found. + ImFont* Font; // // Font (also see 'Settings' fields inside ImFont structure for details) + float FontGlobalScale; // = 1.0f // Global scale all fonts + bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry void* UserData; // = NULL // Store your own data for retrieval by callbacks. @@ -693,10 +690,54 @@ struct ImDrawList // - tool: http://www.angelcode.com/products/bmfont // - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html // Assume valid file data (won't handle invalid/malicious data) -// Handle a subset of parameters. -// - kerning pair are not supported (because ImGui code does per-character CalcTextSize calls, need to turn it into something more stateful to allow kerning) +// Handle a subset of the options, namely: +// - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning) struct ImFont { + struct FntInfo; + struct FntCommon; + struct FntGlyph; + struct FntKerning; + + // Settings + float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() + ImVec2 DisplayOffset; // = (0.0f,0.0f // Offset font rendering by xx pixels + ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture. + ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found. + + // Data + unsigned char* Data; // Raw data, content of .fnt file + size_t DataSize; // + bool DataOwned; // + const FntInfo* Info; // (point into raw data) + const FntCommon* Common; // (point into raw data) + const FntGlyph* Glyphs; // (point into raw data) + size_t GlyphsCount; // + const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported + size_t KerningCount; // + ImVector Filenames; // (point into raw data) + ImVector IndexLookup; // (built) + const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) + + IMGUI_API ImFont(); + IMGUI_API ~ImFont() { Clear(); } + + IMGUI_API bool LoadFromMemory(const void* data, size_t data_size); + IMGUI_API bool LoadFromFile(const char* filename); + IMGUI_API void Clear(); + IMGUI_API void BuildLookupTable(); + IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const; + IMGUI_API float GetFontSize() const { return (float)Info->FontSize; } // before scale! + IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; } + + // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. + // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. + IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 + IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar + IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const; + + IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; + #pragma pack(push, 1) struct FntInfo { @@ -706,15 +747,13 @@ struct ImFont unsigned short StretchH; unsigned char AA; unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft; - unsigned char SpacingHoriz, SpacingVert; - unsigned char Outline; + unsigned char SpacingHoriz, SpacingVert, Outline; //char FontName[]; }; struct FntCommon { - unsigned short LineHeight; - unsigned short Base; + unsigned short LineHeight, Base; unsigned short ScaleW, ScaleH; unsigned short Pages; unsigned char BitField; @@ -724,8 +763,7 @@ struct ImFont struct FntGlyph { unsigned int Id; - unsigned short X, Y; - unsigned short Width, Height; + unsigned short X, Y, Width, Height; signed short XOffset, YOffset; signed short XAdvance; unsigned char Page; @@ -739,37 +777,4 @@ struct ImFont signed short Amount; }; #pragma pack(pop) - - unsigned char* Data; // Raw data, content of .fnt file - size_t DataSize; // - bool DataOwned; // - const FntInfo* Info; // (point into raw data) - const FntCommon* Common; // (point into raw data) - const FntGlyph* Glyphs; // (point into raw data) - size_t GlyphsCount; // - const FntKerning* Kerning; // (point into raw data) - size_t KerningCount; // - int TabCount; // FIXME: mishandled (add fixed amount instead of aligning to column) - ImVector Filenames; // (point into raw data) - ImVector IndexLookup; // (built) - - IMGUI_API ImFont(); - IMGUI_API ~ImFont() { Clear(); } - - IMGUI_API bool LoadFromMemory(const void* data, size_t data_size); - IMGUI_API bool LoadFromFile(const char* filename); - IMGUI_API void Clear(); - IMGUI_API void BuildLookupTable(); - IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const; - IMGUI_API float GetFontSize() const { return (float)Info->FontSize; } - IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; } - - // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. - // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. - IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 - IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar - IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const; - -private: - IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const; };