Internals: amend f806c76
to better match docking + fixed unused static forward declaration warning.
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@ -1077,7 +1077,6 @@ static const ImVec2 TOOLTIP_DEFAULT_OFFSET = ImVec2(16, 10); // Multi
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//-------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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@ -3811,7 +3810,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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g.CurrentWindow = window;
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g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
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g.DpiScale = 1.0f; // FIXME-DPI: WIP this is modified in docking
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g.CurrentDpiScale = 1.0f; // FIXME-DPI: WIP this is modified in docking
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if (window)
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{
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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@ -5223,10 +5222,10 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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void ImGui::FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_viewport, ImGuiWindow** out_hovered_window, ImGuiWindow** out_hovered_window_under_moving_window)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* hovered_window = NULL;
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ImGuiWindow* hovered_window_under_moving_window = NULL;
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if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs))
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if (find_first_and_in_any_viewport == false && g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs))
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hovered_window = g.MovingWindow;
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ImVec2 padding_regular = g.Style.TouchExtraPadding;
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@ -1942,7 +1942,7 @@ struct ImGuiContext
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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float DpiScale; // Current window DpiScale
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float CurrentDpiScale; // Current window/viewport DpiScale
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ImDrawListSharedData DrawListSharedData;
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double Time;
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int FrameCount;
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@ -2269,7 +2269,7 @@ struct ImGuiContext
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Initialized = false;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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Font = NULL;
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FontSize = FontBaseSize = DpiScale = 0.0f;
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FontSize = FontBaseSize = CurrentDpiScale = 0.0f;
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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Time = 0.0f;
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FrameCount = 0;
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@ -1256,7 +1256,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
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// Actual columns highlight/render will be performed in EndTable() and not be affected.
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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const float hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.DpiScale);
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const float hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale);
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const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
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const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
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@ -1433,7 +1433,7 @@ void ImGui::EndTable()
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if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
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{
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ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
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const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.DpiScale));
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const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale));
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const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
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table->ResizedColumnNextWidth = new_width;
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}
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@ -4052,7 +4052,7 @@ static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
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IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
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IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.DpiScale) - window->Pos.x;
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale) - window->Pos.x;
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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@ -4367,7 +4367,7 @@ void ImGui::EndColumns()
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ImGuiOldColumnData* column = &columns->Columns[n];
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float x = window->Pos.x + GetColumnOffset(n);
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const ImGuiID column_id = columns->ID + ImGuiID(n);
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const float column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.DpiScale);
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const float column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale);
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const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
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if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
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continue;
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