ImDrawList: Fixed a bug in ChannelsMerge() leading to an extraneous draw call being created, which unexpectly led to more dramatic condition but to faulty draw command merging code. (#1172, #1368)

This commit is contained in:
omar 2017-10-15 21:06:33 +02:00
parent bebc49bc2a
commit e32569dd5a
1 changed files with 1 additions and 1 deletions

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@ -339,7 +339,7 @@ void ImDrawList::ChannelsMerge()
if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
}
AddDrawCmd();
UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
_ChannelsCount = 1;
}