ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955)
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@ -64,6 +64,7 @@ Breaking Changes:
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Other Changes:
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Other Changes:
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- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
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- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
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We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
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We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
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- ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
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- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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@ -4340,7 +4340,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
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if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
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{
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{
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window->DC.CursorPos = ImVec2(pos.x + w_full + style.ItemInnerSpacing.x, pos.y + style.FramePadding.y);
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const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x;
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window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y);
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TextEx(label, label_display_end);
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TextEx(label, label_display_end);
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}
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}
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