mirror of https://github.com/ocornut/imgui
ImDrawList: changed AddCircle(), AddCircleFilled() default num_segments from 12 to 0.
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@ -37,7 +37,7 @@ HOW TO UPDATE?
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Other Changes:
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- Nav: Fixed clicking on void from not clearing focused window.
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- Nav: Fixed clicking on void (behind any windows) from not clearing the focused window.
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This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard
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flag being cleared accordingly. (bug introduced in 1.77 WIP on 2020/06/16) (#3344, #2880)
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- InputText, ImDrawList: Fixed assert triggering when drawing single line of text with more
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@ -51,6 +51,9 @@ Other Changes:
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- Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
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- Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
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- Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
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- ImDrawList: changed AddCircle(), AddCircleFilled() default num_segments from 12 to 0, effectively
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enabling auto-tessellation by default. Tweak tessellation in Style Editor->Rendering section, or
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by modifying the 'style.CircleSegmentMaxError' value. [@ShironekoBen]
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate
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an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen]
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- Demo: Tweak "Child Windows" section.
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5
imgui.h
5
imgui.h
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@ -2052,6 +2052,7 @@ struct ImDrawList
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// Primitives
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// - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners.
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// - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred).
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// In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12.
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// In future versions we will use textures to provide cheaper and higher-quality circles.
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// Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides.
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IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
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@ -2062,8 +2063,8 @@ struct ImDrawList
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IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col);
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IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col);
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IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f);
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IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f);
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IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0);
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IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
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IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
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IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
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