mirror of https://github.com/ocornut/imgui
Version 1.65
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@ -28,8 +28,9 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.65 (In Progress)
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VERSION 1.65 (Released 2018-09-06)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Breaking Changes:
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Breaking Changes:
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@ -43,6 +44,7 @@ Breaking Changes:
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Other Changes:
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Other Changes:
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- This is a minor release following the 1.64 refactor, with a little more shuffling of code.
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- Clarified and improved the source code sectioning in all files (easier to search or browse sections).
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- Clarified and improved the source code sectioning in all files (easier to search or browse sections).
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- Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system.
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- Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system.
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Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)
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Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (main code and documentation)
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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6
imgui.h
6
imgui.h
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (headers)
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// (headers)
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// See imgui.cpp file for documentation.
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// See imgui.cpp file for documentation.
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.65 WIP"
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#define IMGUI_VERSION "1.65"
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#define IMGUI_VERSION_NUM 16500
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#define IMGUI_VERSION_NUM 16501
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (demo code)
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// dear imgui, v1.65 WIP
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// dear imgui, v1.65
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// (widgets code)
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// (widgets code)
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/*
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/*
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