Allow user to override ImTextureId. (#1641)

This commit is contained in:
omar 2018-03-01 16:29:32 +01:00
parent b37ef20c5c
commit df8a9c49eb
1 changed files with 4 additions and 1 deletions

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@ -74,11 +74,14 @@ struct ImGuiListClipper; // Helper to manually clip large list of ite
struct ImGuiPayload; // User data payload for drag and drop operations
struct ImGuiContext; // ImGui context (opaque)
#ifndef ImTextureID
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
#endif
// Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file)
typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
typedef unsigned short ImWchar; // character for keyboard input/display
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_