mirror of https://github.com/ocornut/imgui
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@ -51,6 +51,7 @@ Other Changes:
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(This is also necessary to support full multi/range-select/drag and drop operations.)
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
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-----------------------------------------------------------------------
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@ -310,7 +310,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd, GLFWwindow* window)
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{
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkPresentInfoKHR info = {};
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@ -321,6 +321,12 @@ static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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glfwGetFramebufferSize(window, &g_SwapChainResizeWidth, &g_SwapChainResizeHeight);
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g_SwapChainRebuild = true;
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return;
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}
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check_vk_result(err);
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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}
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@ -330,13 +336,6 @@ static void glfw_error_callback(int error, const char* description)
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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static void glfw_resize_callback(GLFWwindow*, int w, int h)
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{
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g_SwapChainRebuild = true;
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g_SwapChainResizeWidth = w;
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g_SwapChainResizeHeight = h;
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}
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int main(int, char**)
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{
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// Setup GLFW window
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@ -365,7 +364,6 @@ int main(int, char**)
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// Create Framebuffers
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int w, h;
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glfwGetFramebufferSize(window, &w, &h);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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SetupVulkanWindow(wd, surface, w, h);
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@ -515,7 +513,7 @@ int main(int, char**)
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{
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd, draw_data);
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FramePresent(wd);
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FramePresent(wd, window);
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}
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}
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@ -302,7 +302,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd, SDL_Window* window)
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{
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkPresentInfoKHR info = {};
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@ -313,6 +313,12 @@ static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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SDL_GetWindowSize(window, &g_SwapChainResizeWidth, &g_SwapChainResizeHeight);
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g_SwapChainRebuild = true;
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return;
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}
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check_vk_result(err);
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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}
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@ -445,15 +451,6 @@ int main(int, char**)
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
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{
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// Note: your own application may rely on SDL_WINDOWEVENT_MINIMIZED/SDL_WINDOWEVENT_RESTORED to skip updating all-together.
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// Here ImGui_ImplSDL2_NewFrame() will set io.DisplaySize to zero which will disable rendering but let application run.
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// Please note that you can't Present into a minimized window.
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g_SwapChainResizeWidth = (int)event.window.data1;
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g_SwapChainResizeHeight = (int)event.window.data2;
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g_SwapChainRebuild = true;
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}
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}
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// Resize swap chain?
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@ -515,7 +512,7 @@ int main(int, char**)
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{
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd, draw_data);
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FramePresent(wd);
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FramePresent(wd, window);
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}
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}
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