Added CollapsingHeader() variant with close button, obsoleted 4 parameters version. Refactored code into TreeNodeBehavior. (#600)
New flag and declaration makes uses of SetNextTreeNode() functions on collapsing header more obvious as well (#579).
This commit is contained in:
parent
befe02559a
commit
df749e3f13
145
imgui.cpp
145
imgui.cpp
@ -152,6 +152,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
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- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
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@ -5260,7 +5261,15 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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bool pressed = false;
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const bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
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bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
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{
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SetHoveredID(id);
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hovered = false;
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}
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if (hovered)
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{
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SetHoveredID(id);
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@ -5626,14 +5635,13 @@ bool ImGui::TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags)
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// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
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// NB- If we are above max depth we still allow manually opened nodes to be logged.
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if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoExpandOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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opened = true;
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return opened;
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}
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// FIXME: Split into CollapsingHeader(label, default_open?) and TreeNodeBehavior(label), obsolete the 4 parameters function.
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bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display_frame, bool default_open)
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -5641,20 +5649,16 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
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const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
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IM_ASSERT(str_id != NULL || label != NULL);
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if (str_id == NULL)
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str_id = label;
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if (label == NULL)
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label = str_id;
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const bool label_hide_text_after_double_hash = (label == str_id); // Only search and hide text after ## if we have passed label and ID separately, otherwise allow "##" within format string.
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const ImGuiID id = window->GetID(str_id);
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const ImVec2 label_size = CalcTextSize(label, NULL, label_hide_text_after_double_hash);
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if (!label_end)
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label_end = FindRenderedTextEnd(label);
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const ImVec2 label_size = CalcTextSize(label, label_end, false);
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// We vertically grow up to current line height up the typical widget height.
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
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const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2);
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const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
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ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
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if (display_frame)
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{
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@ -5670,12 +5674,15 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
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// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
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bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0));
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bool opened = TreeNodeBehaviorIsOpened(id, flags);
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if (!ItemAdd(interact_bb, &id))
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{
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if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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return opened;
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}
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bool hovered, held;
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bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers);
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bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0));
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if (pressed)
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{
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opened = !opened;
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@ -5696,12 +5703,12 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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const char log_prefix[] = "\n##";
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const char log_suffix[] = "##";
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LogRenderedText(text_pos, log_prefix, log_prefix+3);
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RenderTextClipped(text_pos, bb.Max, label, NULL, &label_size);
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RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
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LogRenderedText(text_pos, log_suffix+1, log_suffix+3);
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}
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else
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{
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RenderTextClipped(text_pos, bb.Max, label, NULL, &label_size);
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RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
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}
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}
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else
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@ -5713,13 +5720,47 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
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if (g.LogEnabled)
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LogRenderedText(text_pos, ">");
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RenderText(text_pos, label, NULL, label_hide_text_after_double_hash);
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RenderText(text_pos, label, label_end, false);
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}
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if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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return opened;
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}
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bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen, label);
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}
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bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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if (p_open && !*p_open)
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return false;
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ImGuiID id = window->GetID(label);
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bool opened = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label);
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if (p_open)
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{
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// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
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ImGuiState& g = *GImGui;
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SetItemAllowOverlap();
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float button_sz = g.FontSize * 0.5f;
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if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(window->DC.LastItemRect.Max.x - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
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*p_open = false;
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}
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return opened;
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}
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// If returning 'true' the node is open and the user is responsible for calling TreePop
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bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -5727,30 +5768,10 @@ bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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return false;
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ImGuiState& g = *GImGui;
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ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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if (!str_id || !str_id[0])
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str_id = fmt;
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ImGui::PushID(str_id);
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const bool opened = ImGui::CollapsingHeader(g.TempBuffer, "", false);
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ImGui::PopID();
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if (opened)
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ImGui::TreePush(str_id);
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return opened;
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const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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return TreeNodeBehavior(window->GetID(str_id), 0, g.TempBuffer, label_end);
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}
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bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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bool s = TreeNodeV(str_id, fmt, args);
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va_end(args);
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return s;
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}
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// If returning 'true' the node is open and the user is responsible for calling TreePop
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bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -5758,18 +5779,16 @@ bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
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return false;
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ImGuiState& g = *GImGui;
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ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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if (!ptr_id)
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ptr_id = fmt;
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ImGui::PushID(ptr_id);
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const bool opened = ImGui::CollapsingHeader(g.TempBuffer, "", false);
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ImGui::PopID();
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if (opened)
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ImGui::TreePush(ptr_id);
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const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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return TreeNodeBehavior(window->GetID(ptr_id ? ptr_id : fmt), 0, g.TempBuffer, label_end);
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}
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bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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bool opened = TreeNodeV(str_id, fmt, args);
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va_end(args);
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return opened;
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}
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@ -5777,14 +5796,18 @@ bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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bool s = TreeNodeV(ptr_id, fmt, args);
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bool opened = TreeNodeV(ptr_id, fmt, args);
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va_end(args);
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return s;
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return opened;
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}
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bool ImGui::TreeNode(const char* str_label_id)
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bool ImGui::TreeNode(const char* label)
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{
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return TreeNode(str_label_id, "%s", str_label_id);
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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return TreeNodeBehavior(window->GetID(label), 0, label, NULL);
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}
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void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
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@ -9127,6 +9150,14 @@ void ImGui::TreePush(const void* ptr_id)
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PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
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}
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void ImGui::TreePushRawID(ImGuiID id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGui::Indent();
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window->DC.TreeDepth++;
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window->IDStack.push_back(id);
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}
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void ImGui::TreePop()
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{
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ImGuiWindow* window = GetCurrentWindow();
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21
imgui.h
21
imgui.h
@ -70,6 +70,7 @@ typedef int ImGuiWindowFlags; // window flags for Begin*() // e
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typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_
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typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
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typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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// Others helpers at bottom of the file:
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@ -251,7 +252,6 @@ namespace ImGui
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
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IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
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IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
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IMGUI_API bool Checkbox(const char* label, bool* v);
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IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
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IMGUI_API bool RadioButton(const char* label, bool active);
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@ -307,15 +307,17 @@ namespace ImGui
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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// Widgets: Trees
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IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop().
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IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop().
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
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IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
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IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layout purpose
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IMGUI_API void TreePush(const void* ptr_id = NULL); // "
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IMGUI_API void TreePop();
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IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node/collapsing header to be opened.
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IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. user doesn't have to call TreePop().
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IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
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// Widgets: Selectable / Lists
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IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
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@ -441,6 +443,7 @@ namespace ImGui
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool display_frame = true, bool default_open = false) { (void)str_id; (void)display_frame; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
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@ -512,6 +515,18 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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// Flags for ImGui::TreeNode*(), ImGui::CollapsingHeader*()
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enum ImGuiTreeNodeFlags_
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{
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ImGuiTreeNodeFlags_Selected = 1 << 0,
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ImGuiTreeNodeFlags_Framed = 1 << 1,
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ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2,
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
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};
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// Flags for ImGui::Selectable()
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enum ImGuiSelectableFlags_
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{
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@ -284,6 +284,23 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Collapsing Headers"))
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{
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static bool closable_group = true;
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if (ImGui::CollapsingHeader("Header"))
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{
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ImGui::Checkbox("Enable extra group", &closable_group);
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for (int i = 0; i < 5; i++)
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ImGui::Text("Some content %d", i);
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}
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if (ImGui::CollapsingHeader("Header with a close button", &closable_group))
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{
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for (int i = 0; i < 5; i++)
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ImGui::Text("More content %d", i);
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Bullets"))
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{
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ImGui::BulletText("Bullet point 1");
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@ -161,13 +161,8 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
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||||
ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
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||||
ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
|
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ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held
|
||||
};
|
||||
|
||||
enum ImGuiTreeNodeFlags_
|
||||
{
|
||||
ImGuiTreeNodeFlags_DefaultOpen = 1 << 0,
|
||||
ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1
|
||||
ImGuiButtonFlags_NoKeyModifiers = 1 << 8, // disable interaction if a key modifier is held
|
||||
ImGuiButtonFlags_AllowOverlapMode = 1 << 9 // require previous frame HoveredId to either match id or be null before being usable
|
||||
};
|
||||
|
||||
enum ImGuiSliderFlags_
|
||||
@ -730,7 +725,9 @@ namespace ImGui
|
||||
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
|
||||
|
||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
||||
IMGUI_API bool TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
|
||||
IMGUI_API void TreePushRawID(ImGuiID id);
|
||||
|
||||
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user