mirror of https://github.com/ocornut/imgui
removed memory pools, they dont apply well
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e9b697698a
commit
df5a06f119
43
imgui.cpp
43
imgui.cpp
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@ -168,9 +168,6 @@
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#endif
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#include <new>
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#define IMGUI_INTERNAL_USE
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#include "immem.h"
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#undef IMGUI_INTERNAL_USE
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// Block sizes for each memory. Don't really know about the optimized values
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#define DRAWLIST_BLOCK_SIZE 128
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@ -645,10 +642,6 @@ struct ImGuiState
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ImGuiTextBuffer LogClipboard;
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int LogAutoExpandMaxDepth;
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// Memory Pools
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PoolAlloc<ImDrawList> DrawListPool;
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PoolAlloc<ImGuiWindow> GuiWindowPool;
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ImGuiState()
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{
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Initialized = false;
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@ -954,7 +947,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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FocusIdxRequestCurrent = IM_INT_MAX;
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FocusIdxRequestNext = IM_INT_MAX;
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ImDrawList *buff = GImGui.DrawListPool.alloc();
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void *buff = GImGui.IO.MallocFn(sizeof(ImDrawList));
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IM_ASSERT(buff);
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DrawList = new(buff) ImDrawList();
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}
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@ -962,7 +955,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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ImGuiWindow::~ImGuiWindow()
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{
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DrawList->~ImDrawList();
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GImGui.DrawListPool.free(DrawList);
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GImGui.IO.FreeFn(DrawList);
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DrawList = NULL;
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StrDup_Free(Name);
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Name = NULL;
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@ -1044,7 +1037,9 @@ static ImGuiIniData* FindWindowSettings(const char* name)
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if (ImStricmp(ini->Name, name) == 0)
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return ini;
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}
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ImGuiIniData* ini = new ImGuiIniData();
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void *buff = GImGui.IO.MallocFn(sizeof(ImGuiIniData));
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ImGuiIniData* ini = new(buff) ImGuiIniData();
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ini->Name = StrDup(name);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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@ -1073,12 +1068,12 @@ static void LoadSettings()
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return;
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if (fseek(f, 0, SEEK_SET))
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return;
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char* f_data = new char[f_size+1];
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char* f_data = (char*)g.IO.MallocFn(f_size+1);
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f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
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fclose(f);
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if (f_size == 0)
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{
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delete[] f_data;
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g.IO.FreeFn(f_data);
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return;
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}
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f_data[f_size] = 0;
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@ -1112,7 +1107,7 @@ static void LoadSettings()
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line_start = line_end+1;
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}
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delete[] f_data;
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g.IO.FreeFn(f_data);
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}
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static void SaveSettings()
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@ -1188,9 +1183,6 @@ void NewFrame()
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g.LogClipboard.init();
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g.DrawListPool.create(DRAWLIST_BLOCK_SIZE, g.IO.MallocFn, g.IO.FreeFn);
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g.GuiWindowPool.create(GUIWINDOW_BLOCK_SIZE, g.IO.MallocFn, g.IO.FreeFn);
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LoadSettings();
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if (!g.IO.Font)
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{
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@ -1198,7 +1190,8 @@ void NewFrame()
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const void* fnt_data;
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unsigned int fnt_size;
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ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
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g.IO.Font = new ImBitmapFont();
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void *buff = g.IO.MallocFn(sizeof(ImBitmapFont));
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g.IO.Font = new(buff) ImBitmapFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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g.IO.FontHeight = g.IO.Font->GetFontSize();
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}
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@ -1319,15 +1312,17 @@ void Shutdown()
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for (size_t i = 0; i < g.Windows.size(); i++) {
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g.Windows[i]->~ImGuiWindow();
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g.GuiWindowPool.free(g.Windows[i]);
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g.IO.FreeFn(g.Windows[i]);
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}
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g.Windows.clear();
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g.CurrentWindowStack.clear();
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g.FocusedWindow = NULL;
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g.HoveredWindow = NULL;
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g.HoveredWindowExcludingChilds = NULL;
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for (size_t i = 0; i < g.Settings.size(); i++)
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delete g.Settings[i];
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for (size_t i = 0; i < g.Settings.size(); i++) {
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g.Settings[i]->~ImGuiIniData();
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g.IO.FreeFn(g.Settings[i]);
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}
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g.Settings.clear();
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g.RenderDrawLists.clear();
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g.ColorEditModeStorage.Clear();
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@ -1338,7 +1333,8 @@ void Shutdown()
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}
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if (g.IO.Font)
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{
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delete g.IO.Font;
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g.IO.Font->~ImBitmapFont();
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g.IO.FreeFn(g.IO.Font);
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g.IO.Font = NULL;
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}
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@ -1348,9 +1344,6 @@ void Shutdown()
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g.PrivateClipboard = NULL;
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}
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g.DrawListPool.destroy();
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g.GuiWindowPool.destroy();
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g.LogClipboard.destroy();
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g.Initialized = false;
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@ -1831,7 +1824,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiWindow* window = FindWindow(name);
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if (!window)
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{
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ImGuiWindow *buff = GImGui.GuiWindowPool.alloc();
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void *buff = g.IO.MallocFn(sizeof(ImGuiWindow));
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IM_ASSERT(buff);
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if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
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210
immem.h
210
immem.h
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@ -1,210 +0,0 @@
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/***********************************************************************************
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* Author: Sepehr Taghdisian (sep.tagh@gmail.com)
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*/
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#ifndef IMMEM_H
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#define IMMEM_H
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// Note: This file is meant to included only inside imgui.cpp
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#ifndef IMGUI_INTERNAL_USE
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#error "This file is intented for internal use only (as include)"
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#endif
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/* Linked-List ************************************************************************************/
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struct LinkedList
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{
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LinkedList *next;
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LinkedList *prev;
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void *data;
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LinkedList() : next(NULL), prev(NULL) {}
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};
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static void list_add(struct LinkedList** plist, struct LinkedList* item, void* data)
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{
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item->next = (*plist);
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item->prev = NULL;
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if (*plist != NULL)
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(*plist)->prev = item;
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*plist = item;
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item->data = data;
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}
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static void list_addlast(struct LinkedList** plist, struct LinkedList* item, void* data)
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{
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if (*plist != NULL) {
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struct LinkedList* last = *plist;
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while (last->next != NULL) last = last->next;
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last->next = item;
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item->prev = last;
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item->next = NULL;
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} else {
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*plist = item;
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item->prev = item->next = NULL;
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}
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item->data = data;
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}
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static void list_remove(struct LinkedList** plist, struct LinkedList* item)
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{
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if (item->next != NULL) item->next->prev = item->prev;
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if (item->prev != NULL) item->prev->next = item->next;
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if (*plist == item) *plist = item->next;
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item->next = item->prev = NULL;
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}
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/* PoolAlloc **************************************************************************************/
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template <typename T>
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class PoolAlloc
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{
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private:
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LinkedList *m_blocks; /* first node of m_blocks */
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int m_block_cnt;
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int m_items_max; /* maximum number of items allowed (per block) */
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ImGui_MallocCallback m_malloc;
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ImGui_FreeCallback m_free;
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private:
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struct Block
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{
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LinkedList node; /* linked-list node */
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unsigned char *buffer; /* memory buffer that holds all objects */
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void **ptrs; /* pointer references to the buffer */
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int iter; /* iterator for current buffer position */
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};
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private:
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Block* create_block(int block_size)
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{
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// Allocate in one call
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size_t total_sz =
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sizeof(Block) +
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sizeof(T)*block_size +
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sizeof(void*)*block_size;
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unsigned char *buff = (unsigned char*)m_malloc(total_sz);
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if (buff == NULL)
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return NULL;
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memset(buff, 0x00, total_sz);
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Block *block = (Block*)buff;
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buff += sizeof(Block);
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block->buffer = buff;
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buff += sizeof(T)*block_size;
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block->ptrs = (void**)buff;
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// Assign pointer refs
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for (int i = 0; i < block_size; i++)
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block->ptrs[block_size-i-1] = block->buffer + i*sizeof(T);
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block->iter = block_size;
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/* add to linked-list of the pool */
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list_addlast(&m_blocks, &block->node, block);
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m_block_cnt++;
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return block;
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}
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void destroy_block(Block *block)
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{
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list_remove(&m_blocks, &block->node);
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m_free(block);
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m_block_cnt--;
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}
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public:
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PoolAlloc()
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{
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m_blocks = NULL;
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m_block_cnt = 0;
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m_items_max = 0;
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m_malloc = NULL;
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m_free = NULL;
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}
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bool create(int block_sz, ImGui_MallocCallback malloc_fn, ImGui_FreeCallback free_fn)
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{
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m_items_max = block_sz;
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m_malloc = malloc_fn;
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m_free = free_fn;
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// First block
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Block *block = create_block(block_sz);
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if (block == NULL) {
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destroy();
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return false;
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}
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return true;
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}
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void destroy()
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{
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LinkedList* node = m_blocks;
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while (node != NULL) {
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LinkedList* next = node->next;
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destroy_block((Block*)node->data);
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node = next;
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}
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}
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T* alloc()
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{
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LinkedList* node = m_blocks;
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while (node != NULL) {
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Block *block = (Block*)node->data;
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if (block->iter > 0)
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return (T*)block->ptrs[--block->iter];
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node = node->next;
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}
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/* couldn't find a free block, create a new one */
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Block *block = create_block(m_items_max);
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if (block == NULL)
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return NULL;
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return (T*)block->ptrs[--block->iter];
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}
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void free(T *ptr)
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{
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// find the block that pointer belongs to, and free the pointer from that block
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LinkedList *node = m_blocks;
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int buffer_sz = m_items_max*sizeof(T);
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unsigned char *u8ptr = (unsigned char*)ptr;
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while (node != NULL) {
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Block *block = (Block*)node->data;
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if (u8ptr >= block->buffer && u8ptr < (block->buffer + buffer_sz)) {
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IM_ASSERT(block->iter != m_items_max);
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block->ptrs[block->iter++] = ptr;
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return;
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}
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node = node->next;
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}
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// Memory block does not belong to the pool?!
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IM_ASSERT(0);
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}
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void clear()
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{
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int block_size = m_items_max;
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LinkedList* node = m_blocks;
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while (node != NULL) {
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Block *block = (Block*)node->data;
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/* only re-assign pointer references to buffer */
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for (int i = 0; i < block_size; i++)
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block->ptrs[block_size-i-1] = block->buffer + i*sizeof(T);
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block->iter = block_size;
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node = node->next;
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}
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}
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};
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#endif // IMMEM_H
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@ -17,5 +17,4 @@ SOURCES += \
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HEADERS += \
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imgui.h \
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imconfig.h \
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immem.h
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imconfig.h
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