Updated FAQ for usage of ## to display empty label
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imgui.cpp
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imgui.cpp
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How do I update to a newer version of ImGui?
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- Can I have multiple widgets with the same label? (Yes)
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- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
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- Why is my text output blurry?
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- How can I load a different font than the default?
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- How can I load multiple fonts?
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@ -196,38 +196,42 @@
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Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
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in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
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Q: Can I have multiple widgets with the same label?
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Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
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A: Yes. A primer on the use of labels/IDs in ImGui..
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- Elements that are not clickable, such as Text() items don't need an ID.
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- Interactive widgets require state to be carried over multiple frames (most typically ImGui often needs to remember what is the "active" widget).
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to do so they need an unique ID. unique ID are typically derived from a string label, an integer index or a pointer.
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Button("OK"); // Label = "OK", ID = hash of "OK"
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Button("Cancel"); // Label = "Cancel", ID = hash of "Cancel"
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- Elements that are not clickable, such as Text() items don't need an ID.
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- ID are uniquely scoped within windows, tree nodes, etc. so no conflict can happen if you have two buttons called "OK" in two different windows
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or in two different locations of a tree.
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- if you have a same ID twice in the same location, you'll have a conflict:
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Button("OK");
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Button("OK"); // ID collision! Both buttons will be treated as the same.
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Button("OK"); // ID collision! Both buttons will be treated as the same.
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Fear not! this is easy to solve and there are many ways to solve it!
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- when passing a label you can optionally specify extra unique ID information within string itself. This helps solving the simpler collision cases.
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use "##" to pass a complement to the ID that won't be visible to the end-user:
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Button("Play##0"); // Label = "Play", ID = hash of "Play##0"
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Button("Play##1"); // Label = "Play", ID = hash of "Play##1" (different from above)
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Button("Play##0"); // Label = "Play", ID = hash of "Play##0"
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Button("Play##1"); // Label = "Play", ID = hash of "Play##1" (different from above)
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- so if you want to hide the label but need an ID:
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Checkbox("##On", &b); // Label = "", ID = hash of "##On"
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- occasionally (rarely) you might want change a label while preserving a constant ID. This allows you to animate labels.
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use "###" to pass a label that isn't part of ID:
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Button("Hello###ID"; // Label = "Hello", ID = hash of "ID"
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Button("World###ID"; // Label = "World", ID = hash of "ID" (same as above)
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Button("Hello###ID"; // Label = "Hello", ID = hash of "ID"
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Button("World###ID"; // Label = "World", ID = hash of "ID" (same as above)
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- use PushID() / PopID() to create scopes and avoid ID conflicts within the same Window.
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this is the most convenient way of distinguish ID if you are iterating and creating many UI elements.
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