mirror of https://github.com/ocornut/imgui
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
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@ -62,6 +62,7 @@ Other Changes:
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now taking a ImGuiPlatformImeData structure which we can more easily extend in the future.
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- Platform IME: moved io.ImeWindowHandle to GetMainViewport()->PlatformHandleRaw.
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- Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME composition window when not used. (#2589) [@actboy168]
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- Platform IME: add ImGuiPlatformImeData::InputLineHeight. (#3113) [@liuliu]
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- Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
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imgui.h
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imgui.h
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@ -2834,6 +2834,7 @@ struct ImGuiPlatformImeData
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{
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bool WantVisible; // A widget wants the IME to be visible
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ImVec2 InputPos; // Position of the input cursor
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float InputLineHeight; // Line height
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ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); }
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};
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@ -4763,6 +4763,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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g.PlatformImeData.WantVisible = true;
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g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
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g.PlatformImeData.InputLineHeight = g.FontSize;
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}
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}
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}
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