Drag and Drop: Moved internal fields out of public sight. (#143)
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8b725c94cb
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de1e7dc088
33
imgui.cpp
33
imgui.cpp
@ -662,6 +662,7 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
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namespace ImGui
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{
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static void ClearDragDrop();
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static void FocusPreviousWindow();
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}
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@ -2250,15 +2251,14 @@ void ImGui::NewFrame()
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g.ScalarAsInputTextId = 0;
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// Elapse drag & drop payload
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g.DragDropPayload.AcceptIdPrev = g.DragDropPayload.AcceptIdCurr;
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g.DragDropPayload.AcceptIdCurr = 0;
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
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{
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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ClearDragDrop();
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g.DragDropPayloadBufHeap.clear();
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memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
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}
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g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
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g.DragDropAcceptIdCurr = 0;
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// Update keyboard input state
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memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
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@ -10631,6 +10631,15 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
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// DRAG AND DROP
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//-----------------------------------------------------------------------------
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static void ImGui::ClearDragDrop()
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{
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ImGuiContext& g = *GImGui;
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
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g.DragDropAcceptFrameCount = -1;
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}
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// Call when current ID is active.
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// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource()
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bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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@ -10677,8 +10686,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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if (!g.DragDropActive)
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{
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IM_ASSERT(id != 0);
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ClearDragDrop();
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ImGuiPayload& payload = g.DragDropPayload;
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payload.Clear();
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payload.SourceId = id;
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payload.SourceParentId = window->IDStack.back();
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g.DragDropActive = true;
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@ -10718,10 +10727,7 @@ void ImGui::EndDragDropSource()
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// Discard the drag if have not called SetDragDropPayload()
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if (g.DragDropPayload.DataFrameCount == -1)
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{
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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}
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ClearDragDrop();
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}
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// Use 'cond' to choose to submit payload on drag start or every frame
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@ -10765,7 +10771,7 @@ bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_s
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}
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payload.DataFrameCount = g.FrameCount;
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return (payload.AcceptFrameCount == g.FrameCount) || (payload.AcceptFrameCount == g.FrameCount - 1);
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return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1);
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}
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bool ImGui::BeginDragDropTarget()
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@ -10795,9 +10801,8 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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return NULL;
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// NB: We currently accept NULL id however, overlapping targets required unique ID to function
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const bool was_accepted_previously = (payload.AcceptIdPrev == window->DC.LastItemId);
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//if (window->DC.LastItemId)
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payload.AcceptIdCurr = window->DC.LastItemId;
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const bool was_accepted_previously = (g.DragDropAcceptIdPrev == window->DC.LastItemId);
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g.DragDropAcceptIdCurr = window->DC.LastItemId;
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// Render drop visuals
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously)
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@ -10807,7 +10812,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f); // FIXME-DRAG FIXME-STYLE
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window->DrawList->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); // FIXME-DRAG FIXME-STYLE
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}
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payload.AcceptFrameCount = g.FrameCount;
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g.DragDropAcceptFrameCount = g.FrameCount;
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payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton);
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if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
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return NULL;
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5
imgui.h
5
imgui.h
@ -1153,15 +1153,12 @@ struct ImGuiPayload
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// [Internal]
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ImGuiID SourceId; // Source item id
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ImGuiID SourceParentId; // Source parent id (if available)
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ImGuiID AcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID AcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int AcceptFrameCount; // Last time a target expressed a desire to accept the source
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int DataFrameCount; // Data timestamp
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char DataType[8 + 1]; // Data type tag (short user-supplied string)
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bool Delivery; // Set when AcceptDragDropPayload() was called and the mouse button is released over the target item
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ImGuiPayload() { Clear(); }
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void Clear() { SourceId = SourceParentId = AcceptIdCurr = AcceptIdPrev = 0; AcceptFrameCount = -1; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Delivery = false; }
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void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Delivery = false; }
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bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
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bool IsDelivery() const { return Delivery; }
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};
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@ -480,6 +480,9 @@ struct ImGuiContext
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ImGuiDragDropFlags DragDropSourceFlags;
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int DragDropMouseButton;
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ImGuiPayload DragDropPayload;
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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unsigned char DragDropPayloadBufLocal[8];
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@ -563,6 +566,8 @@ struct ImGuiContext
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DragDropActive = false;
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DragDropSourceFlags = 0;
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DragDropMouseButton = -1;
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DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
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DragDropAcceptFrameCount = -1;
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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ScalarAsInputTextId = 0;
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