Comments, clarified use of io.MouseDelta (#942)
(ImGuiIO structure layout changed)
This commit is contained in:
parent
f4f0ee750f
commit
db593220fc
22
imgui.h
22
imgui.h
@ -788,29 +788,29 @@ struct ImGuiIO
|
||||
ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
|
||||
|
||||
// Functions
|
||||
IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
|
||||
IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Helper to add new characters into InputCharacters[] from an UTF-8 string
|
||||
inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Helper to clear the text input buffer
|
||||
IMGUI_API void AddInputCharacter(ImWchar c); // Add new character into InputCharacters[]
|
||||
IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Add new characters into InputCharacters[] from an UTF-8 string
|
||||
inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Clear the text input buffer manually
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
|
||||
// Output - Retrieve after calling NewFrame()
|
||||
//------------------------------------------------------------------
|
||||
|
||||
bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
|
||||
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
|
||||
bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array.
|
||||
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
|
||||
bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input). Use to hide mouse from the rest of your application
|
||||
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input). Use to hide keyboard from the rest of your application
|
||||
bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array. Use to activate on screen keyboard if your system needs one
|
||||
float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
|
||||
int MetricsAllocs; // Number of active memory allocations
|
||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||
int MetricsActiveWindows; // Number of visible root windows (exclude child windows)
|
||||
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative, so a disappearing/reappearing mouse won't have a huge delta for one frame.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// [Private] ImGui will maintain those fields. Forward compatibility not guaranteed!
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImVec2 MousePosPrev; // Previous mouse position
|
||||
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative to allow mouse enabling/disabling.
|
||||
ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
|
||||
bool MouseClicked[5]; // Mouse button went from !Down to Down
|
||||
ImVec2 MouseClickedPos[5]; // Position at time of clicking
|
||||
float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
|
||||
|
Loading…
Reference in New Issue
Block a user