MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo.
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imgui.h
16
imgui.h
@ -44,7 +44,7 @@ Index of this file:
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// [SECTION] ImGuiIO
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// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
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// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, Math Operators, ImColor)
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiMultiSelectIO, ImGuiSelectionRequest, ImGuiSelectionBasicStorage)
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiMultiSelectIO, ImGuiSelectionRequest, ImGuiSelectionBasicStorage, ImGuiSelectionExternalStorage)
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// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData)
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// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
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// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
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@ -180,6 +180,7 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
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struct ImGuiSelectionBasicStorage; // Optional helper to store multi-selection state + apply multi-selection requests.
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struct ImGuiSelectionExternalStorage;//Optional helper to apply multi-selection requests to existing randomly accessible storage.
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struct ImGuiSelectionRequest; // A selection request (stored in ImGuiMultiSelectIO)
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struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
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struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
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@ -2860,6 +2861,19 @@ struct ImGuiSelectionBasicStorage
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ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); }
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};
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// Optional helper to apply multi-selection requests to existing randomly accessible storage.
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// Convenient if you want to quickly wire multi-select API on e.g. an array of bool or items storing their own selection state.
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struct ImGuiSelectionExternalStorage
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{
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// Members
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void (*AdapterSetItemSelected)(ImGuiSelectionExternalStorage* self, int idx, bool selected); // e.g. AdapterSetItemSelected = [](ImGuiSelectionExternalStorage* self, int idx, bool selected) { ((MyItems**)self->UserData)[idx]->Selected = selected; }
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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// Methods
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ImGuiSelectionExternalStorage() { memset(this, 0, sizeof(*this)); }
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io); // Generic function, using AdapterSetItemSelected()
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
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// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
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@ -3212,41 +3212,28 @@ static void ShowDemoWindowMultiSelect()
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ImGui::BulletText("Shift+Keyboard to copy current value to other boxes.");
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// If you have an array of checkboxes, you may want to use NoAutoSelect + NoAutoClear and the ImGuiSelectionExternalStorage helper.
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static bool values[20] = {};
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static bool items[20] = {};
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
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struct Funcs
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{
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static void ApplyMultiSelectRequestsToBoolArray(ImGuiMultiSelectIO* ms_io, bool items[], int items_count)
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{
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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if (req.Type == ImGuiSelectionRequestType_SetAll)
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for (int n = 0; n < items_count; n++)
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items[n] = req.Selected;
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else if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int n = (int)req.RangeFirstItem; n <= (int)req.RangeLastItem; n++)
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items[n] = req.Selected;
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}
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}
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};
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if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
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{
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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Funcs::ApplyMultiSelectRequestsToBoolArray(ms_io, values, IM_ARRAYSIZE(values)); //// By specs, it could be optional to apply requests from BeginMultiSelect() if not using a clipper.
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, -1, IM_ARRAYSIZE(items));
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ImGuiSelectionExternalStorage storage_wrapper;
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storage_wrapper.UserData = (void*)items;
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storage_wrapper.AdapterSetItemSelected = [](ImGuiSelectionExternalStorage* self, int n, bool selected) { bool* array = (bool*)self->UserData; array[n] = selected; };
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storage_wrapper.ApplyRequests(ms_io);
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for (int n = 0; n < 20; n++)
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{
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char label[32];
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sprintf(label, "Item %d", n);
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ImGui::SetNextItemSelectionUserData(n);
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ImGui::Checkbox(label, &values[n]);
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ImGui::Checkbox(label, &items[n]);
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}
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ms_io = ImGui::EndMultiSelect();
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Funcs::ApplyMultiSelectRequestsToBoolArray(ms_io, values, IM_ARRAYSIZE(values));
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storage_wrapper.ApplyRequests(ms_io);
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}
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ImGui::EndChild();
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@ -7854,6 +7854,22 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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}
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}
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// We also pull 'ms_io->ItemsCount' as passed for BeginMultiSelect() for consistency with ImGuiSelectionBasicStorage
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// This makes no assumption about underlying storage.
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void ImGuiSelectionExternalStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
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{
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IM_ASSERT(AdapterSetItemSelected);
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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if (req.Type == ImGuiSelectionRequestType_SetAll)
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for (int idx = 0; idx < ms_io->ItemsCount; idx++)
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AdapterSetItemSelected(this, idx, req.Selected);
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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AdapterSetItemSelected(this, idx, req.Selected);
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}
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}
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: ListBox
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