Version 1.66

This commit is contained in:
omar 2018-11-22 14:23:38 +01:00
parent c00a3bd98f
commit da3c4330c1
8 changed files with 19 additions and 16 deletions

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@ -30,7 +30,7 @@ HOW TO UPDATE?
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.66 (In Progress) VERSION 1.66 (Released 2018-11-22)
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Breaking Changes: Breaking Changes:
@ -40,10 +40,10 @@ Breaking Changes:
Other Changes: Other Changes:
- Fixed calling DestroyContext() always saving .ini data with the current context instead
of the supplied context pointer. (#2066)
- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to - Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
accidental alteration of window position. We now round the provided size. (#2067) accidental alteration of window position. We now round the provided size. (#2067)
- Fixed calling DestroyContext() always saving .ini data with the current context instead
of the supplied context pointer. (#2066)
- Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus - Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus
properly after the main menu bar or last focused window is deactivated. properly after the main menu bar or last focused window is deactivated.
- Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168) - Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168)

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@ -17,6 +17,8 @@ Dear ImGui is designed to enable fast iterations and to empower programmers to c
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard. Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
See [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui), [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Gallery](https://github.com/ocornut/imgui/issues/1902) pages to get an idea of its use cases.
Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine: Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine:
- imgui.cpp - imgui.cpp
- imgui.h - imgui.h
@ -152,10 +154,11 @@ For other bindings: see [Bindings](https://github.com/ocornut/imgui/wiki/Binding
Roadmap Roadmap
------- -------
Some of the goals for 2018-2019 are: Some of the goals for 2019 are:
- Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109)) - Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109), public branch looking for feedback)
- Finish work on viewports and multiple OS windows management. (see [#1542](https://github.com/ocornut/imgui/issues/1542)) - Finish work on multiple viewports / multiple OS windows. (see [#1542](https://github.com/ocornut/imgui/issues/1542), public branch looking for feedback)
- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787)) - Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
- Add an automation and testing system, both to test the library and end-user apps.
- Make Columns better. (they are currently pretty terrible!) - Make Columns better. (they are currently pretty terrible!)
- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware. - Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
@ -217,7 +220,7 @@ Support Forums
If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org. If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. Please read and fill the New Issue template carefully.
Frequently Asked Question (FAQ) Frequently Asked Question (FAQ)
------------------------------- -------------------------------
@ -238,7 +241,7 @@ You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issue
**Who uses Dear ImGui?** **Who uses Dear ImGui?**
See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can! See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) pages for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
**Why the odd dual naming, "dear imgui" vs "ImGui"?** **Why the odd dual naming, "dear imgui" vs "ImGui"?**

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@ -1,4 +1,4 @@
// dear imgui, v1.66 WIP // dear imgui, v1.66
// (main code and documentation) // (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

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@ -1,4 +1,4 @@
// dear imgui, v1.66 WIP // dear imgui, v1.66
// (headers) // (headers)
// See imgui.cpp file for documentation. // See imgui.cpp file for documentation.
@ -23,8 +23,8 @@
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.66 WIP" #define IMGUI_VERSION "1.66"
#define IMGUI_VERSION_NUM 16600 #define IMGUI_VERSION_NUM 16601
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)

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@ -1,4 +1,4 @@
// dear imgui, v1.66 WIP // dear imgui, v1.66
// (demo code) // (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

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// dear imgui, v1.66 WIP // dear imgui, v1.66
// (drawing and font code) // (drawing and font code)
/* /*

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@ -1,4 +1,4 @@
// dear imgui, v1.66 WIP // dear imgui, v1.66
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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@ -1,4 +1,4 @@
// dear imgui, v1.66 WIP // dear imgui, v1.66
// (widgets code) // (widgets code)
/* /*