Fixed lower-right resize grip hit box not scaling along with its rendered size (#287)

This commit is contained in:
ocornut 2015-08-02 09:15:36 -06:00
parent 3ccbdc8423
commit da3baebd43
1 changed files with 5 additions and 6 deletions

View File

@ -3972,10 +3972,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
else
{
ImU32 resize_col = 0;
const float resize_corner_size = ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
{
// Manual resize
const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
const ImVec2 br = window->Rect().GetBR();
const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
const ImGuiID resize_id = window->GetID("#RESIZE");
bool hovered, held;
ButtonBehavior(resize_rect, resize_id, &hovered, &held, true, ImGuiButtonFlags_FlattenChilds);
@ -4049,12 +4051,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
// (after the input handling so we don't have a frame of latency)
if (!(flags & ImGuiWindowFlags_NoResize))
{
const float base_size = g.FontSize * 1.35f;
const float min_size = window_rounding + 1.0f + g.FontSize * 0.2f;
const float corner_size = ImMax(base_size, min_size);
const ImVec2 br = window->Rect().GetBR();
window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, 0.0f));
window->DrawList->PathLineTo(br + ImVec2(0.0f, -resize_corner_size));
window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 0, 3);
window->DrawList->PathFill(resize_col);
}