mirror of https://github.com/ocornut/imgui
ImGuiStorage: Added BuildSortByKey() helper to rebuild storage from stratch.
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parent
ef5dd30625
commit
d9c5d72962
17
imgui.cpp
17
imgui.cpp
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@ -1411,6 +1411,23 @@ static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::
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return first;
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}
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// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
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void ImGuiStorage::BuildSortByKey()
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{
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struct StaticFunc
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{
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static int PairCompareByID(const void* lhs, const void* rhs)
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{
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// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
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if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1;
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if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1;
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return 0;
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}
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};
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if (Data.Size > 1)
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qsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
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}
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int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
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{
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ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
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3
imgui.h
3
imgui.h
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@ -1097,6 +1097,9 @@ struct ImGuiStorage
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// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
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IMGUI_API void SetAllInt(int val);
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// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
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IMGUI_API void BuildSortByKey();
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};
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// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
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