Moving backends code from examples/ to backends/ (step 1: moving source files)
This commit is contained in:
parent
124c2608f1
commit
d9b2fb7338
@ -181,7 +181,7 @@ CODE
|
||||
|
||||
HOW A SIMPLE APPLICATION MAY LOOK LIKE
|
||||
--------------------------------------
|
||||
EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the examples/ folder).
|
||||
EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder).
|
||||
The sub-folders in examples/ contains examples applications following this structure.
|
||||
|
||||
// Application init: create a dear imgui context, setup some options, load fonts
|
||||
@ -462,7 +462,7 @@ CODE
|
||||
- 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
|
||||
- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
|
||||
- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
|
||||
- 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
|
||||
- 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.).
|
||||
old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports.
|
||||
when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call.
|
||||
in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function.
|
||||
@ -566,7 +566,7 @@ CODE
|
||||
you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
|
||||
- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
|
||||
this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
|
||||
- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
|
||||
- if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
|
||||
- the signature of the io.RenderDrawListsFn handler has changed!
|
||||
old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
|
||||
new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
|
||||
|
2
imgui.h
2
imgui.h
@ -60,7 +60,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.80 WIP"
|
||||
#define IMGUI_VERSION_NUM 17904
|
||||
#define IMGUI_VERSION_NUM 17905
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
|
||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||
|
Loading…
Reference in New Issue
Block a user