mirror of https://github.com/ocornut/imgui
Tables: Fixed unaligned accesses when using TableSetBgColor(ImGuiTableBgTarget_CellBg). (#3872)
ImSpanAllocator: Support for alignment.
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@ -51,6 +51,7 @@ Other Changes:
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- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
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area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
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- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
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- Tables: Fixed unaligned accesses when using TableSetBgColor(ImGuiTableBgTarget_CellBg). (#3872)
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- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
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- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
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This can currently only ever be set by the Freetype renderer.
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@ -214,6 +214,7 @@ namespace ImStb
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
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@ -545,20 +546,22 @@ struct ImSpan
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// Helper: ImSpanAllocator<>
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// Facilitate storing multiple chunks into a single large block (the "arena")
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// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges.
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template<int CHUNKS>
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struct ImSpanAllocator
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{
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char* BasePtr;
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int TotalSize;
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int CurrSpan;
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int CurrOff;
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int CurrIdx;
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int Offsets[CHUNKS];
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int Sizes[CHUNKS];
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ImSpanAllocator() { memset(this, 0, sizeof(*this)); }
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inline void ReserveBytes(int n, size_t sz) { IM_ASSERT(n == CurrSpan && n < CHUNKS); IM_UNUSED(n); Offsets[CurrSpan++] = TotalSize; TotalSize += (int)sz; }
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inline int GetArenaSizeInBytes() { return TotalSize; }
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inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; }
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inline int GetArenaSizeInBytes() { return CurrOff; }
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inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; }
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inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrSpan == CHUNKS); return (void*)(BasePtr + Offsets[n]); }
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inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrSpan == CHUNKS); return (n + 1 < CHUNKS) ? BasePtr + Offsets[n + 1] : (void*)(BasePtr + TotalSize); }
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inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); }
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inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); }
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template<typename T>
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inline void GetSpan(int n, ImSpan<T>* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); }
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};
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@ -592,7 +595,7 @@ struct IMGUI_API ImPool
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// Helper: ImChunkStream<>
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// Build and iterate a contiguous stream of variable-sized structures.
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// This is used by Settings to store persistent data while reducing allocation count.
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// We store the chunk size first, and align the final size on 4 bytes boundaries (this what the '(X + 3) & ~3' statement is for)
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// We store the chunk size first, and align the final size on 4 bytes boundaries.
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// The tedious/zealous amount of casting is to avoid -Wcast-align warnings.
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template<typename T>
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struct IMGUI_API ImChunkStream
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@ -602,7 +605,7 @@ struct IMGUI_API ImChunkStream
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void clear() { Buf.clear(); }
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bool empty() const { return Buf.Size == 0; }
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int size() const { return Buf.Size; }
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T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = ((HDR_SZ + sz) + 3u) & ~3u; int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); }
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T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); }
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T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); }
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T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; }
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int chunk_size(const T* p) { return ((const int*)p)[-1]; }
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@ -538,9 +538,9 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
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{
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// Allocate single buffer for our arrays
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ImSpanAllocator<3> span_allocator;
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span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
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span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
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span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
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span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
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span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
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span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
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table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
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memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
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span_allocator.SetArenaBasePtr(table->RawData);
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